A mutant mouse with a few surprises.
This submissions was desgined for a modern supers campaign, but could be adapted to other super campaigns with a little work. http://www.strolen.com/content.php?node=1901 )
We were quite the motley band, even for adventuresome sorts. Yet being in a party can bring even the oddest people close. Let me tell you a story.
We were on the road to Maltrell and had been for a week. Tempers were short. We had been thrown together by various guilds, temples, and noble houses, and few of us wanted to be here. We had not come to know each other at this point, let alone trust each other. I personally was thinking about breaking my contract. Then I saw it.
Sitting on a log by the side of the quick camp we had for a break were our two of our oddest members. Ton was a bald holy man of the Ancient Dragon Temple. His ways were odd and nobody truly understood him. He was the only man who could act like a servant, yet still have an imperious superior than thou attitude. Sitting with him was good old Darren. Darren was his opposite. He was a cat folk, and very city, very Parisian, if you know what I mean. He was a total dandy, with tons of clothes, foppish snobby attitude, and pretenses to nobility, honor, and station beyond his station. Gods know, I miss that cat.
Anyways, the two were sitting together, had been for a bit I guess. They seemed to be hitting it off, smiling and talking. I could not see what those two could have in common, the most austere and the most…umm worldly.. of our party. When I came up to ask, "What was so funny"? They both leaned back and showed me their feet, wiggling their toes, though they were wearing something shoe-ish. When I looked at them perplexed like, they both burst into genuine laughter. Darren made some comment about only they wore the finest footwear. There was some joke that I did not know. It annoyed me at the time, but to be honest… it was that laughter that held us together. It showed that even though we did come from different places and had different positions, we had things in common - even if they be shoes- and could be as one. One by one, we came to know each other and realized that, as a party, we could complete our mission.
That there is a big gun, partner…
Sure is. Feeling lucky?
Sure, everyone ‘round these parts knows who Dan the Dastardly Dog is. Last I heard the ARC had him cornered up in Demadex Canyon, a little silver mining town in the Arizona territory…
Some might call it a clawed glove. That would be Anthrocentric. It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws. The Clawed Races uses these "claws" to enhance their natural combative ability.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.