The Skull of Golodh is the gold encrusted skull of the Dwarf Lord Golodh and it is cursed
A 100 word Sci-fi explanation as to why Dwarves can never shave and why the beard truly is a matter of life and death.
A dwarf's fear of the ocean is not baseless. In the unknowable depths lurks an evil that will punish any dwarf arrogant enough to be on anything less than solid land, and unfortunate enough to die.
"The Blizzard be strong outside, lads; settle yehself in and breathe the steam; we'll pass the time with a story."
A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia
How does a culture measure time underground, without any sun? The dwarves have got it covered.
Hailing from a long line of brewers, Stout has given up the life of the beer-maker for the life of the Adventurer-Upon-Return
A miserable little pile of secrets? No, where did you get that idea? Join the scholar Matteus Carter as he unveils the secrets of an ancient dwarven poem.
Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.
A royal heirloom passed down from the original dwarven deep-king Hjotar Zan Madroszal. Also known as the hammer of delayed oomph.
A dwarven masterwork shield, imbued with the power of wind.
What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.
Sneaky bastards, the lot of them
"I knew Lwausf would be angry when we banished him, but I didn't see the whole undead-bearman-projectile thing coming. Looking back it was kind of inevitable. "
Prince Gorim, Lord of the Mounatian Hall at Silverspike
Troth Glenbeard was a dwarf with a mission. And that was destruction.
From there, things happened. And the Irondeeps got a Subterranean-Transport-System-That-Moves-Things-Around-Faster-Than-Equine-Means (aka, in modern-speak, a subway).
The swirling snow fell on the soldier's shield,
covering the symbol of Hrothen's Hope.
The swirling snow fell on the dwarf's black beard,
and melted into the darkness.
-opening poem of Hrothen's Curse, a dwarven tale
Rumors of the closed city are whispered on the mouths of the other races, however no one will ever find a dwarf that will say one word about it.
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?