Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...
Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.
An unstrung and useless piece of cold wood, unless you happen to be dead.
Suddenly an east wind blew, and far above the clouds rolled and folded. Where there were once whisps of white there was now a long cloud formed in the shape of a recurved bow. Malakh bowed her head in humility. "That which you have asked is granted you, O Warrior."
...Vaakri reached and stretched, grasping at the sky. At first he seized nothing, but his heart was filled with the Empyrean Emir's winds and light, and finally he grasped the bow from the far sky and drew it to the earth.
- The legend of Vaakri
The dark elf femme fatale Elainuk was the firstborn son of Robert and Lulu Bobblecork. She was born a healthy bouncy baby boy in the shire of Pedstand, which was part of the Cordially Aligned Tetrarchy of Halfling States.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.