13 Votes


Hits: 7354
Comments: 11
Ideas: 0
Rating: 4.1538
Condition: Normal
ID: 96


November 29, 2005, 7:48 am

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Cheka Man

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We Generals Three


In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….

“Ande Y dyd beahowlde ye barbaryane waysts of Daemynlande ye Mowre. Ande thus dyd Y beahowlde a grayt army, wyth banners bryght and a generale clad yn black wyth whyte and red sylke tailoringes.”
Thus begins the book of Lord Spytflame of Neverdale, who, in his youth, travelled from his warm and mountainous land into the dreadful Daemonland. Though Daemonland is one of the most inhospitable of places, Spytflame travelled from it’s jagged, rocky shore, across the sweltering, near-desert plains of Daemonland the More to the sheer cliffs at the edge of Outer Daemonland, beyond which no man has penetrated that did return to tell of it. Spytflame, while travelling across Daemonland the More, beheld a strange sight already well known to the tribal barbarians that dwelt upon the Daemonland: The Three Armies. Across the plains circle three armies, one always chasing the one in front of it. The generals stop and converse and take meat and drink with anyone who they believe to be worthy, and many who have dined with these strange men say that they are very quiet and strange, but when asked of the army in front of them, they say that “I and mine host doth chase these cowards, who erenow hath commited a crime known well to thee.” But when asked of their persuing army, they claim “What treachery art this, that mine dearest friend doth rally his hosts to mine back? Begone from mine tent, thou poison-tongued devil, before I doth strike thy head from thy shoulders!”
What could be the mystery of these three armies and three generals? Perhaps the native Daemonland barbarians know. Or perhaps the secret lies in the unknown, forested lands beyond the desert of Outer Daemonland. But, as Lord Spytflame of Neverdale says in his book, To Outere Daemynlande and Backe, “Perhapse thyse secreat be evere a mysterye to we.”

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Comments ( 11 )
Commenters gain extra XP from Author votes.

May 9, 2003, 6:16
This is what I call a diversion. I can almost hear the players saying What?!

One option:
Of course, no one can run in a desert in a circle for hundreds of years, and stay alive. These are armies of ghosts, however preserved they look. There is precious little food or water here. The only way to not starve (if you stay for some time), is to stay with the soldiers. Unfortunately, the food they eat makes you only FEEL nourished...

And then you will understand. You will join the chase after the enemy.
May 9, 2003, 9:52
I love it! It's so darkly bizarre. Nightmarish.
June 11, 2003, 4:31
So odd it is addicting and you need to find a way to put it in your game if only to screw with the PCs.
Cheka Man
January 20, 2005, 19:44
5/5. I like the story.
Dragon Lord
January 21, 2005, 9:59
A nice little mystery

Who are the generals? and why do they chase each other?
What will happen if they ever stop? or if one of them catches up?
Can this even happen?
Can any of these questions ever be answered?

January 21, 2005, 18:02
Not that it all really matters. It is less of a plot than a disturbing little interlude in the course of a larger adventure into Daemonland.
Voted Ramhir
September 27, 2010, 9:55
"Round and round and round you go,
And where you stop, ..."

Wait a minute, you can't stop!
A neat little 'screw with your minds' item. I like it.
Voted Michael Jotne Slayer
September 27, 2010, 14:58
An oldie indeed. Some people have removed their older submissions as they generally do not meet todays expectations. I am glad many still remain though as they show us where we come from and how we have evolved as a community.
Voted Nafar
September 27, 2010, 15:12
prettty cool
Voted valadaar
June 7, 2011, 20:09

An excellent oldie. I think the effect would be more striking if these folks are in fact still alive, flesh and bone, and cursed to carry through their mission.




Voted axlerowes
April 8, 2014, 20:52
I hope someday call into some customer service line and be greeted by a Jimmy Spytflame or Kevin Darkhammer.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

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Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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