-or- Register at the Citadel
Plots
Travel
Single-Storyline

4.29

12 Votes

66xp

ID: 96
Hits: 6423
Comments: 10
Ideas: 0
Rating: 4.2917
Condition: Normal
Submitted:
May 8, 2003, 10:36 pm
Updated:
November 29, 2005, 7:48 am




Voted Hall of Honour:
Iain
Cheka Man
HoH not available due to level or sub is not 10 days old
We Generals Three
By: CaptainPenguin

In the savage wastes of Daemonland the More, three armies chase each other in a circle for all eternity….

“Ande Y dyd beahowlde ye barbaryane waysts of Daemynlande ye Mowre. Ande thus dyd Y beahowlde a grayt army, wyth banners bryght and a generale clad yn black wyth whyte and red sylke tailoringes.”
Thus begins the book of Lord Spytflame of Neverdale, who, in his youth, travelled from his warm and mountainous land into the dreadful Daemonland. Though Daemonland is one of the most inhospitable of places, Spytflame travelled from it’s jagged, rocky shore, across the sweltering, near-desert plains of Daemonland the More to the sheer cliffs at the edge of Outer Daemonland, beyond which no man has penetrated that did return to tell of it. Spytflame, while travelling across Daemonland the More, beheld a strange sight already well known to the tribal barbarians that dwelt upon the Daemonland: The Three Armies. Across the plains circle three armies, one always chasing the one in front of it. The generals stop and converse and take meat and drink with anyone who they believe to be worthy, and many who have dined with these strange men say that they are very quiet and strange, but when asked of the army in front of them, they say that “I and mine host doth chase these cowards, who erenow hath commited a crime known well to thee.” But when asked of their persuing army, they claim “What treachery art this, that mine dearest friend doth rally his hosts to mine back? Begone from mine tent, thou poison-tongued devil, before I doth strike thy head from thy shoulders!”
What could be the mystery of these three armies and three generals? Perhaps the native Daemonland barbarians know. Or perhaps the secret lies in the unknown, forested lands beyond the desert of Outer Daemonland. But, as Lord Spytflame of Neverdale says in his book, To Outere Daemynlande and Backe, “Perhapse thyse secreat be evere a mysterye to we.”



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.


Suggested Submissions
Desert of Death By: CaptainPenguin
Plots » Nature » Encounter

A continuation of the heroes’ journey through Daemonland.

They have passed beyond the mysterious circling armies and entered the burning, poisonous desert of Outer Daemonland. Can they find the way across before the Elephant God beats them to it?

The Cliff and Valley By: CaptainPenguin
Plots » Mystical » Encounter

Another continuatio of the heroes’ journey through Daemonland.

An ancient spirit known as the Elephant God said to them “Thou hath defeated me, and thou shalt have thy prize: All the valleys and forest beyond yon cliff art for thou and thine.” Having beaten the not-so-malevolent spirit and laid it to rest, the heroes now stand at the edge of the greatest cliff in all the world. The land they see is know theirs, but what does it hold?

Comments ( 10 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

manfred
2003-05-09 05:16 AM
0xp
This is what I call a diversion. I can almost hear the players saying What?!

One option:
Of course, no one can run in a desert in a circle for hundreds of years, and stay alive. These are armies of ghosts, however preserved they look. There is precious little food or water here. The only way to not starve (if you stay for some time), is to stay with the soldiers. Unfortunately, the food they eat makes you only FEEL nourished...

And then you will understand. You will join the chase after the enemy.
ephemeralstability
2003-05-09 08:52 AM
0xp
I love it! It's so darkly bizarre. Nightmarish.
Strolen
2003-06-11 03:31 AM
0xp
So odd it is addicting and you need to find a way to put it in your game if only to screw with the PCs.
Cheka Man
2005-01-20 07:44 PM
0xp
5/5. I like the story.
Dragon Lord
2005-01-21 09:59 AM
0xp
A nice little mystery

Who are the generals? and why do they chase each other?
What will happen if they ever stop? or if one of them catches up?
Can this even happen?
Can any of these questions ever be answered?

5/5
CaptainPenguin
2005-01-21 06:02 PM
0xp
Not that it all really matters. It is less of a plot than a disturbing little interlude in the course of a larger adventure into Daemonland.
Voted Ramhir
2010-09-27 08:55 AM
0xp
"Round and round and round you go,
And where you stop, ..."

Wait a minute, you can't stop!
A neat little 'screw with your minds' item. I like it.
Voted Michael Jotne Slayer
2010-09-27 01:58 PM
0xp
An oldie indeed. Some people have removed their older submissions as they generally do not meet todays expectations. I am glad many still remain though as they show us where we come from and how we have evolved as a community.
Voted Nafar
2010-09-27 02:12 PM
0xp
prettty cool
Voted valadaar
2011-06-07 07:09 PM
0xp

An excellent oldie. I think the effect would be more striking if these folks are in fact still alive, flesh and bone, and cursed to carry through their mission.

 

 

 

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

As a new member of a magical organization you get 1-3 magical scrolls to do with them whatever you want. They are unmarked and contain spells you dont know and will only find out at the moment of reading=casting.
By: manfred | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0237