The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no list of its members exists. It seldom appears on the rolls (the list of orders in the kingdom) and has an entry only in the master indexes of heraldry - yet is not found in lesser indexes. Even with all these strange elements, the "leader" of the order can sit in the Crown’s council and even ask for private meetings with The Crown, his Council, and the High Priest of several sects.
The Order of the Lost is an order whos purpose is the laying to rest of ghosts, destruction of vampires, the banishing of daemons (and the "removal" of those that summon them), and "the calming of thy strang and mythical" (per the ancient scrolls), to protect the Crown and the Peoples of the Land. The members are mostly soldiers, (some noble and some common), priests, and the occasional odd member (thieves, rogues, and the odd magiker). All these people have in common is surviving a deep brush with "thy strang and mythical" and having skills that someone in the order found (or thought) was useful. The order operates in "squadrons" of four to ten, each squadron runs independently. Leaders of said groups loosely know a few of the others. There is a shadowy council pulled from those leaders (or the contacts of those leaders), but little comes down from the council.
The member of the order insist on secrecy. Good people do not speak of spirits, demons, vampires and such, lest they call such evil and chaos to them. The members might face fear and potential disgrace if people knew they interacted with them. In addition, if their identities were generally know, the greater monsters (and those that summon and traffic with them) would hunt them… rather than the other way around.
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November 6, 2005, 17:50
November 7, 2005, 0:27
This organization is a great basis for a "fantasy" historical campaign.
April 20, 2009, 14:58
April 20, 2009, 15:01
in what context should I evaluate it.
April 20, 2009, 18:46
It is a classic trope laid in a new setting.
If you need other media, X-Files is one venue of understanding. Marvel's 1602 is another. Floor 13 the video game, if it was set in an early time, would be a good hook.
Groups don't need to be detailed out to the number of agents, cells, commanding officers, etc. The GM will have to make what they need when they insert it into their own campaign. This is the general overview of the organization or organizations of this type.
April 20, 2009, 21:30
I meant did you write this in response to a certain item or to be read in a context of other posts. As you say it has many cousins, and you designed it to be a vague reflection of those cousins so that GMs can use them as they please. I just wanted to be sure I wasn't missing something, and from your response I don't gather that I was.
April 20, 2009, 23:49
No. There are no cousin submission, just an entire run of a genre that people tend to forget for their low end fantasy or historical games.
June 9, 2006, 12:50
February 13, 2007, 13:49
A short and sweet idea how to get the characters together.
September 21, 2007, 0:14
"So what if there is a lich in there? All the more reason for us to go in, so we can release it from it's unnatural state. And hey, there's bound to be loot." "Score! We're in!"
And so on.
April 20, 2009, 19:50
May 8, 2009, 11:30
They're knights, but odd knights so how are they received by the common people? Are they met with scorn among other knights?
May 7, 2013, 22:32
I like this sub and it does look like a good starting point for a campaign.
May 8, 2013, 1:54