Login or register. (You can now login/register with your social networks.)

Society/ Organizations
Mystical
Country/ State
4
7 Votes

30xp


Hits: 3914
Comments: 14
Ideas: 0
Rating: 4
Condition: Normal
ID: 1377

Submitted:

Updated:
April 20, 2009, 6:49 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

The Order of The Lost

By:

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no list of its members exists. It seldom appears on the rolls (the list of orders in the kingdom) and has an entry only in the master indexes of heraldry - yet is not found in lesser indexes. Even with all these strange elements, the "leader" of the order can sit in the Crown’s council and even ask for private meetings with The Crown, his Council, and the High Priest of several sects.

The Order of the Lost is an order whos purpose is the laying to rest of ghosts, destruction of vampires, the banishing of daemons (and the "removal" of those that summon them), and "the calming of thy strang and mythical" (per the ancient scrolls), to protect the Crown and the Peoples of the Land. The members are mostly soldiers, (some noble and some common), priests, and the occasional odd member (thieves, rogues, and the odd magiker).  All these people have in common is surviving a deep brush with "thy strang and mythical" and having skills that someone in the order found (or thought) was useful. The order operates in "squadrons" of four to ten, each squadron runs independently. Leaders of said groups loosely know a few of the others.  There is a shadowy council pulled from those leaders (or the contacts of those leaders), but little comes down from the council.

The member of the order insist on secrecy.  Good people do not speak of spirits, demons, vampires and such, lest they call such evil and chaos to them. The members might face fear and potential disgrace if people knew they interacted with them. In addition, if their identities were generally know, the greater monsters (and those that summon and traffic with them) would hunt them… rather than the other way around.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 6, 2005, 17:50
0xp
*hums the Buffy theme*
MoonHunter
November 7, 2005, 0:27
0xp
So NOT Buffy. This is more X-Files or Floor 13, set in a fantasy world. Think Bureau 13, Stalking the Night Fantastic, mashed into your traditional Tolkein inspire, psuedo euro medival world (or a good historical analog).

This organization is a great basis for a "fantasy" historical campaign.
axlerowes
April 20, 2009, 14:58
0xp
so kind of like Buffy with an older cast, like in season 7
axlerowes
April 20, 2009, 15:01
0xp
This is rather sparse,

in what context should I evaluate it.
MoonHunter
April 20, 2009, 18:46
0xp
Ummm. Think Bureau 13, Stalking the Night Fantastic (the RPG), mashed into your traditional Tolkein inspire, psuedo euro medival world. Hunters (the Vigil or insert edition of choice), Don't Look Back, M-Force, Supernatural, Fear Itself, and countless other games where normal humans hunt supernatural threats, seem to have "precursor organizations" or simply organizations dating back for centuries. This would be one of those. Except it is "your now" and you are living that historical fantasy game (or low level fantasy game).

It is a classic trope laid in a new setting.

If you need other media, X-Files is one venue of understanding. Marvel's 1602 is another. Floor 13 the video game, if it was set in an early time, would be a good hook.

Groups don't need to be detailed out to the number of agents, cells, commanding officers, etc. The GM will have to make what they need when they insert it into their own campaign. This is the general overview of the organization or organizations of this type.
axlerowes
April 20, 2009, 21:30
0xp
So kind of like Scooby-Doo?


I meant did you write this in response to a certain item or to be read in a context of other posts. As you say it has many cousins, and you designed it to be a vague reflection of those cousins so that GMs can use them as they please. I just wanted to be sure I wasn't missing something, and from your response I don't gather that I was.
MoonHunter
April 20, 2009, 23:49
0xp
No, not really. Though Scooby Doo is more of a Call of Cthulu party than a occult action/ drama series.

No. There are no cousin submission, just an entire run of a genre that people tend to forget for their low end fantasy or historical games.
Voted Mourngrymn
June 9, 2006, 12:50
0xp
Great idea. I think it could be expanded and definately used as a way to gather the PC's together. A definate start to a specific type of campaign is to have all the PCs members of the same squad who go out and locate these evil things. Pretty neat idea.
Voted manfred
February 13, 2007, 13:49
0xp
...and of course, the heroes could grow beyond the organization.

A short and sweet idea how to get the characters together.
Voted Chaosmark
September 21, 2007, 0:14
0xp
Ah lahk eet. This is one of those small little gems that you could add to one of your characters, that the other players would take a long time to figure out, if they ever did. It provides for many, many plot hooks, and a great reason to explore that haunted crypt that all the other parties avoid.

"So what if there is a lich in there? All the more reason for us to go in, so we can release it from it's unnatural state. And hey, there's bound to be loot." "Score! We're in!"

And so on.
Voted klauston
April 20, 2009, 19:50
0xp
Another fine submission from the Moonhunter. I like the idea. As said already, it would be a great way to bring the party together for a common cause and purpose.
Voted B9anders
May 8, 2009, 11:30
0xp
Excellent hook, but would like to see some more. Why does it have pull at the court? Is the undead a state threat?

They're knights, but odd knights so how are they received by the common people? Are they met with scorn among other knights?
valadaar
May 7, 2013, 22:32
0xp
Or even ghostbusters :).

I like this sub and it does look like a good starting point for a campaign.
Voted Moonlake
May 8, 2013, 1:54
Only voted

Link Backs



Random Idea Seed View All Idea Seeds

       By: Strolen

Facial tattoos in various designs are a sign of status in some cultures.

Ideas  ( Society/ Organization ) | February 14, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0577