The story can be used anywhere you like. Put the story on a sign, trees to be planted nearby. Or actually have a wizard there who actually wants the trees planted. Maybe it’s just someone the PC’s need to help before they can get something from the other person. Make the story whatever you would like to fit your game.
A man seeking an apprenticeship wished to prove his worth and mettle to the local wizard. The wizard said to him: “I have ten trees I wish to have planted, but I want them to be in five rows of four. Accomplish this task, and I shall train you.รข”
So the man set about planting the trees. When he was done, the Wizard took him under his wing as his apprentice, and imparted his first bit of sagely advice: “Never skip meals.”
The trees must be planted on the edges of a five-pointed star(draw a star with a single line on a piece of paper, at every intersection, make a big dot to represent a tree, there will be ten dots).
When the trees are planted in this pattern, they sprout up to full-grown height, complete with fruit. The fruit will allow for memories to return, allowing previously forgotten information to return as the fruit is eaten. This is extremely helpful to spellcasters, who can return the memory of a single spell by eating the fruit of the tree. The fruit doesn’t last long, mind you, so you can’t take it with you. But, if you’re in the area, and you need a quick pick-me-up, head to the grove you planted. That is, if you can remember it’s there. ;)
New Submissions



August 9, 2005, 7:11
August 10, 2005, 2:50
(Btw, I would slow down the growth a lot, can you imagine farmers planting trees to get _immediate_ harvest? Perhaps it requires a special ritual to work.)
Anyway, the thought of trees planted in a special way, that produce a magical effect is interesting. One could think of growing an alley of trees for directing powerful magic - it could take dozens of years! Ritual magic at its finest.
One thing that can be imagined (besides cliche evil spells) is rejuvenation. So the young archmage-to-be plants a few groves of saplings here and there. Decades later, he has grown in power as the trees have. With his old age approaching, he wants to drain their power to make himself younger... something his enemies desperatele want to hinder, and destroy each grove they can find.
(Note also the Garan thread: http://www.strolen.com/forums/viewtopic.php?t=1961)
September 12, 2006, 16:35
September 12, 2006, 16:37
August 10, 2005, 19:13
Oftentimes in campaign goals, the protaganists are working DIRECTLY against the bad guys, but in a case like this, he could LITERALLY be doing whatever he wanted, and the party would work indirectly against the plan by removing the power of the big bad guy.
Nice extension on that one, manfred.
April 24, 2008, 10:44
April 24, 2008, 11:39
That said, I have to ask, "This is a dungeon puzzle?" It is more of a complex spell.
February 8, 2013, 11:34