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Dungeons
Any
Puzzles
3.11
9 Votes

19xp


Hits: 6455
Comments: 8
Ideas: 0
Rating: 3.1111
Condition: Normal
ID: 676

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Updated:
January 19, 2007, 7:08 pm

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The Grove

By:

If the adventurers are smart, they can solve this riddle and get the information they need.

The story can be used anywhere you like.  Put the story on a sign, trees to be planted nearby.  Or actually have a wizard there who actually wants the trees planted.  Maybe it’s just someone the PC’s need to help before they can get something from the other person.  Make the story whatever you would like to fit your game.

A man seeking an apprenticeship wished to prove his worth and mettle to the local wizard.  The wizard said to him:  “I have ten trees I wish to have planted, but I want them to be in five rows of four.  Accomplish this task, and I shall train you.â”

So the man set about planting the trees.  When he was done, the Wizard took him under his wing as his apprentice, and imparted his first bit of sagely advice:  “Never skip meals.”

The trees must be planted on the edges of a five-pointed star(draw a star with a single line on a piece of paper, at every intersection, make a big dot to represent a tree, there will be ten dots).

When the trees are planted in this pattern, they sprout up to full-grown height, complete with fruit.  The fruit will allow for memories to return, allowing previously forgotten information to return as the fruit is eaten.  This is extremely helpful to spellcasters, who can return the memory of a single spell by eating the fruit of the tree.  The fruit doesn’t last long, mind you, so you can’t take it with you.  But, if you’re in the area, and you need a quick pick-me-up, head to the grove you planted.  That is, if you can remember it’s there.  ;)



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
August 9, 2005, 8:11
0xp
On the puzzle scale it is a 3/5 (I am judging it as a puzzle and not as an item). It gets a bonus point for the cute side effects of the fruit, even though DnD spell memorization is something I haven't used in many, many years. I like the memory stuff for what it is... I bet them geriatric patients would love that grove! Total 4/5
Voted manfred
August 10, 2005, 3:50
0xp
Puzzles should go into Puzzles, but there is something very interesting about this one. Not the riddle itself (which is certainly okey) but the effect.

(Btw, I would slow down the growth a lot, can you imagine farmers planting trees to get _immediate_ harvest? Perhaps it requires a special ritual to work.)

Anyway, the thought of trees planted in a special way, that produce a magical effect is interesting. One could think of growing an alley of trees for directing powerful magic - it could take dozens of years! Ritual magic at its finest.

One thing that can be imagined (besides cliche evil spells) is rejuvenation. So the young archmage-to-be plants a few groves of saplings here and there. Decades later, he has grown in power as the trees have. With his old age approaching, he wants to drain their power to make himself younger... something his enemies desperatele want to hinder, and destroy each grove they can find.


(Note also the Garan thread: http://www.strolen.com/forums/viewtopic.php?t=1961)
Barbarian Horde
September 12, 2006, 17:35
0xp
i have ten trees i have to make 5 rows of 4 its a math problem that i need help with the need to make them equally
Ancient Gamer
September 12, 2006, 17:37
0xp
Visit math.com and begin reading.
Monument
August 10, 2005, 20:13
0xp
Yeah, I like that, that would work GREAT for a campaign goal. BBEG wizard has groves planted all over the place, find and destroy em, he's going to work against that while trying to enact his typically megalomaniacal plan of world destruction or whatever.

Oftentimes in campaign goals, the protaganists are working DIRECTLY against the bad guys, but in a case like this, he could LITERALLY be doing whatever he wanted, and the party would work indirectly against the plan by removing the power of the big bad guy.

Nice extension on that one, manfred.
Voted valadaar
April 24, 2008, 11:44
0xp
Does not quite work for me - it feels too much like a computer game puzzle to me.
Voted MoonHunter
April 24, 2008, 12:39
0xp
Okay, I missed this one. Then again, I am normally not in the dungeon section, only running Cyberpunk Verticle Dungeons (i.e. office complex assaults) See The Crawl, Doing It the Cinematic Way for details on how I run a dungeon.

That said, I have to ask, "This is a dungeon puzzle?" It is more of a complex spell.
Voted knowman
February 8, 2013, 12:34
0xp
Clever puzzle.


Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp


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