SC
Strolen'sCitadel
User Avatar
User Avatar
  • Barbarian Horde
  • Article Main
  • BRBrowse
  • Categories
    • All
    • Articles
    • Dungeons
    • Items
    • Lifeforms
    • Locations
    • NPCs
    • Plots
    • Organizations
    • Systems
  • Featured
    • Golden Articles
    • Hall of Honour
    • Random
  • Ideas
  • Quests
  • Social Feeds
  • Citadel Magazine
  • UIUser Interface
  • Create
    • Write
    • Share Idea
  • Favorites
  • Generators
  • IW---** In Work **---
  • My Campaigns
    • Coming Soon
  • Guilds
  • Blogs
  • New Blogs
  • Featured
    • New Submissions
    • Tag Cloud
    • Author Rankings
Settings
Color Themes
Header
Sidebar
Main Content
LOGIN/REGISTER

knowman's Profile

Our Author's latest news and articles.

0

Articles

Settings

Favorites

33

Comments

0

Ideas

Statistics

knowman - Social Profile

- Master of the Plain Thought

For Next Level: 200xp of 970xp complete.
200xp

Hall of Honour

HoH

Golden

0 Golden

Quests

0 Quests

Actions This week

0
Articles
0
Comments
0
XP
0
Ideas
0
Quests
0
Guilds
“ This powerful Serpent man has 4 different poison sacks that can only be triggered individually Poison of Frequent Death> on a failed save, does D12 damage Poison of the deadly Soul Mate> Charm person on a failed save Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks Poison of the Stil Stone> on a failed save, victim is paralyzed. all poison attacks also do d6 bite damage in addition to a bite attack , they can do a 2d4 constriction attack 8 hit die ac 1 move 6”
Aramax
“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem. These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”
manfred
“ If you want to add a 'supernatural' touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.”
MoonHunter
Footer Image
  • Discord Chat
  • About the Strolenati
  • Contact Us / Bugs
  • Guides / Support
  • Licensing
  • Privacy Policy
Footer Image Footer Image

The Citadel is a safe haven of collaborative, creative freedom for role players and game masters with awesome ideas. You have found the best roleplaying site to Read, Post and Play!

Crafted with by the Strolenati
Strolen's Citadel 4.0 © 2000