Forest/ Jungle
8 Votes


Hits: 4691
Comments: 12
Ideas: 0
Rating: 4.375
Condition: Normal
ID: 3453


December 17, 2006, 12:08 am

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Cheka Man

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The Bound Ones


The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…

Few necromancers dare to raise the walking dead within the ancient forests of the Sidhe, for the forgotten magic of that mysterious people can overwhelm the necromancer’s planned result.  Rare are the masters of both natural and death magic, able to deliberately draw on the power of the forest to create a form of undead more potent and fierce than any mere revenant could be.

The undead thing lurched forward on eight bloated human legs, covered with dead vines and drooping brown leaves.  Sir Palomar tried to run, but burdened by the body of his squire, Richelm, he couldn’t escape the thing.  Dropping the body, he drew his blade and turned to fight the bizarre undead horror. 

As it reached the winded knight, he could see that it wasn’t some sort of plant as he had first supposed.  Rotted human heads and limbs projected from the decaying abomination!  Of more immediate concern, several of the thing’s hands clutched makeshift weapons, massive clubs or weathered spears.  Determined to destroy the shambling travesty, Palomar struck again and again, opening great rents in the rotted corpses that made up the thing’s body.  He could sense it beginning to weaken.

Then just as Palomar thought victory would be his, the abomination stepped over toward Richelm’s body.  As he frantically struck at the thing, it drew the battered corpse into itself.  To his horror, he saw his squire’s head emerge from the dead vines that covered the thing, as his fallen squire’s arms grasped a fallen spear, the battle began anew.

These shambling horrors appear to be several dead bodies, bloated with rot, bound together with clinging sheets of dead vine and ivy.  They aggressively stagger forward on their numerous legs, swinging clumsily with the weapons clutched by their numerous arms.  Those adjacent to these revolting things will discover that their undead flesh has melded together; rather than several of the walking dead bound together, they are actually one creature. 

If damaged, these things can meld new bodies into their undead forms, casting out the torn flesh of the most damaged corpses.  In minutes, a Bound One with access to fresh bodies can rebuild itself into a new and terrifyingly intact nightmare.  The dead vines that bind it together will eerily creep around the new corpses as the old, damaged bodies fall to the ground.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
December 17, 2006, 0:55
Run Sir Palomar, Run!
December 17, 2006, 2:31
Unfortunately, Sir Palomar's fate is sealed: After he dared enter Destinen Wood, he was assaulted by a Bellowes Beast. Surviving that, he and his dying squire were attacked by The Bound Ones. He survived that dire fight, but he picked up a hot date afterward: The Twystened Sidhe.

Some guys just don't get a break.
January 18, 2009, 2:25
...Wulfhere, you are one SERIOUSLY depressing boyo. Props, though: your entries always rock!
May 5, 2009, 9:44
Yeah, this guy's life sucks, doesn't it?
Voted manfred
December 17, 2006, 7:12
Clumsy it may be, but this monstrosity demonstrates why PC groups should take NPC helpers along - so they can die in a horrifying way. This creature shows why some locations are dangerous.
Voted MoonHunter
December 17, 2006, 9:23
Ah monsters to mangle and be mangled. Not everywhere is just a clever dramatic plot, some places are just darn dangerous.
Voted Cheka Man
December 17, 2006, 10:40
Not something to be messed with.
Voted valadaar
December 17, 2006, 13:11
Awesome! This is really nasty critter.

Does it have any special vulnerability to Cold Iron?
December 17, 2006, 19:58
I hadn't thought of it, but the Bound Ones are creatures crafted of darkest necromancy and the indomitable spirit of the primordial forests: Thralls of the Unseleigh Aelfen. Based on that, I would expect Cold Iron to wreak a terrible toll on them, if wielded boldly.
Voted kamina
December 17, 2006, 22:41
A wonderful monster. A PC might be able to remain cold and distant when fighting most creatures; but, when the creature absorbs the PC's friend and that friend takes up arms agianst them.... a "horror check" is in order!

Awesome Job!
Voted Kassil
December 21, 2006, 1:50
Only voted
Voted EchoMirage
April 16, 2009, 5:32
Only voted


Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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