Plots
Travel
Single-Storyline
4.1
5 Votes

34xp


Hits: 32007
Comments: 11
Ideas: 0
Rating: 4.1
Condition: Normal
ID: 3481

Submitted:

Updated:
December 25, 2006, 12:56 pm

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Ancient Gamer
manfred
Michael Jotne Slayer

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Tales of the Road

By:

Travel broadens the mind… If you survive the journey.  A collection of Tales of Adventure

Tales of Adventure

are brief adventure plots or story elements, presented in a few paragraphs.  What separates a Tale of Adventure from other plots is that it gives three different directions for the adventure to play out.  They may be minor twists in how the original situation is presented, or they may turn the whole scenario upside down.

Sometimes, you can’t even go for a quiet ride in the country without tripping across an adventure.  Away from the city, in the desolate reaches of the wilderness, await threats and treasures unsuspected.  Adventurous souls go forth to face these perils.  Whether it’s a quiet journey between cities or an epic quest into forbidding wilderness, few will forget the Tales of the Road.



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Codex

Abyrwythynsternwdt, the Village of the Unpronouncable Name By: Wulfhere ( Locations ) City - Any

The villagers paid dearly after they slew the stuttering old crone!

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All Tied Up By: Dragon Lord ( Plots ) Travel - Encounter

A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?

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Brothels and Intrigues By: Moonlake ( Plots ) Coincidence - Encounter

What happens when the PCs run into a girl that they failed to rescue once a second time?

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Englbert's Home By: manfred ( Plots ) Crisis - Single-Storyline

How could a single building produce so much strife?

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It is a hard job to be a miner By: manfred ( Plots ) Crisis - Single-Storyline

There is trouble in the mines, claims your employer. And you are just the people to solve it.

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Minotauromachty By: Scrasamax ( Plots ) Travel - Encounter

Here, have a sup, just two piece of silver.

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Nickol Nacker By: Wulfhere ( NPCs ) Minor - Travelers

Every winter, a humble tinker man wanders through the villages, giving toys to the children…

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Onyx Guardians By: Kassy ( Plots ) Discovery - Encounter

Atop a nearby rise the infuriated priestess stood, taking in the unfolding scene in the

valley below. How dare these metallic, roaring, foreigners loot their temples. She offered

up a silent, vengeful prayer to her gods, may their wrath befall these intruders!

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The Black Man By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

A foreigner is being chased through the streets of the town by a mob with murder in their hearts.

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The Chain Gang By: CaptainPenguin ( Plots ) Event - Encounter

The heroes encounter prisoner-slaves and their masters

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The Highwayman's Vials By: Wulfhere ( Plots ) Discovery - Single-Storyline

Among his effects, the highwayman had 24 mysterious vials.  What could the strange liquid portend?

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The Mittle-Fish Manufactory By: manfred ( Plots ) Crisis - Encounter

The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?

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The Secret Invitation By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?

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The Song of Sorrow By: kamina ( Plots ) Discovery - Side-Quest

The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him.  This would be his last performance, it had to be perfect.

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The Stone of Mys By: Ria Hawk ( Items ) Jewelry - Magical

A magical artifact of literally unknown powers…

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The Strange Ship By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

A foreign ship drifts into the harbor.

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The Toll Station By: Dragon Lord ( Plots ) Travel - Encounter

When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.

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The Tolling of the Bell By: Scrasamax ( Plots ) Crisis - Single-Storyline

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

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Two Little Piggies Went to the Market By: Michael Jotne Slayer ( Plots ) Hired - Side-Quest

Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?

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Waylaid on the Road By: Dragon Lord ( Plots ) Travel - Encounter

When a stranger warns of demonic activity, should you take him at his word?

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Woodland Tale By: Ancient Gamer ( Plots ) Travel - Single-Storyline

A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?

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Comments ( 11 )
Commenters gain extra XP from Author votes.

manfred
December 26, 2006, 14:47
0xp
A growing set of plot-hooks for anyone to take and expand.

All are welcome to add to it!
Voted Murometz
December 27, 2006, 9:36
0xp
Great idea this! Mine's coming up.
Voted Ancient Gamer
December 28, 2006, 14:23
0xp
Great initiative! I love the collaborations of the Citadel!
Voted manfred
January 25, 2007, 17:25
0xp
This has grown into a decent collection... let's hope it will grow even more!
Voted valadaar
January 25, 2007, 18:31
0xp
Excellent Codex!
valadaar
January 25, 2007, 19:36
0xp
Seems a little unfinished, but its pretty good!
manfred
January 26, 2007, 4:28
0xp
Guess this belongs to some plot down there...
Ancient Gamer
September 28, 2007, 14:32
0xp
BUMP!

This is a great codex!
Wulfhere
October 4, 2007, 11:55
0xp
(Self-indulgent bump...) We could use a few more of these...
Ancient Gamer
October 5, 2007, 3:56
0xp
It does not lie forgotten. I peeked upon it the other day and even have it in my favourites! ;)

*Ponders*
Voted Michael Jotne Slayer
November 7, 2007, 8:10
0xp
Great codex, added two more, and two more on the way.


Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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