4 Votes


Hits: 3808
Comments: 5
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 3491


December 31, 2006, 4:33 am

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status


Englbert's Home


How could a single building produce so much strife?

The few peasant cottages have been here for decades, but it was only last year when a splendid large manor has started to grow, built by craftsmen from the town a day’s journey away. The location is not bad, but so distant it doesn’t make sense for a wealthy merchant to live here - but that is exactly what happened.

The explanation followed soon enough. Due to a little cartographic oversight just recently discovered, this spot of earth officially belongs to both lord’s lands bordering to it. Because of the strict laws of the kingdom, no lord may tax the lands of another, effectively making this a land of no taxes!

Englbert, a wealthy merchant has jumped on the opportunity when it presented itself, and now keeps much of his possessions here, where they cannot be milked for their worth. Of course, a simple agreement could put an end to this, but the noble families hated themselves with passion for centuries, and this issue only fueled their latent grievances.

Possible Explanations:

1. The Entrepreneur - Englbert is exactly what he seems, a businessman that does not like his money to be taken by others. Staying most friendly with both families, he will make sure their conflicts do not stop one day, and will enjoy himself on his own property in the mean time.

2. The Caller - in an ancient prophecy of some kind, it is clearly written:
Place of all, place of none,
that will be this creature’s home.

The jovial merchant is trying to call/summon/create some bizzare monster/demon/whatever, which is as bad news as you can make it.

3. The Not-What-He-Seemed - well, yes, he is an agent of another power, and this all is an elaborate setup to entangle the families into more conflict. Either a neighboring lord would like to gain more lands, or it is a foreplay to war with another kingdom.

All options should offer plenty of plot-hooks, and job opportunities on all sides of the conflict.

This is an experiment in designing adventures in a format similar to that of the short “Tales of Terror” plots that have been used in horror-themed games. In this format, a short adventure setup is followed by three different explanations, each leading in a different direction.

Those interested in seeing the original “Tales of Terror” using this format may wish to go to Steve Hatherley’s website:

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Wulfhere
December 25, 2006, 12:39
I could see this happening, but I can't see the man getting away with it for long.

There are plenty of ways that this little incident could launch several adventures.
December 25, 2006, 12:54
There are many ways to prolong the situation, but you are right. What I can see as a (semi-)final solution are secret agreements with both families, that the merchant will pay a symbolic amount to one family, while annoying the other - and everyone will be happy (well at least until they find out).
Voted Cheka Man
December 25, 2006, 12:41
Simple but nice-Merry Christmas. 4/5
Voted valadaar
January 25, 2007, 19:35
Voted PoisonAlchemist
August 23, 2011, 5:58

Very cute, Idea 1 is my favorite. I imagine the word leaking out and then dozens of people settling there and posing a real problem.

Link Backs


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.