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3.75

4 Votes

19xp

ID: 3491
Hits: 2585
Comments: 4
Ideas: 0
Rating: 3.75
Condition: Normal
Submitted:
December 25, 2006, 10:00 am
Updated:
December 31, 2006, 4:33 am




Voted Hall of Honour:
Cheka Man
HoH not available due to level or sub is not 10 days old
Englbert's Home
By: manfred

How could a single building produce so much strife?

The few peasant cottages have been here for decades, but it was only last year when a splendid large manor has started to grow, built by craftsmen from the town a day’s journey away. The location is not bad, but so distant it doesn’t make sense for a wealthy merchant to live here - but that is exactly what happened.

The explanation followed soon enough. Due to a little cartographic oversight just recently discovered, this spot of earth officially belongs to both lord’s lands bordering to it. Because of the strict laws of the kingdom, no lord may tax the lands of another, effectively making this a land of no taxes!

Englbert, a wealthy merchant has jumped on the opportunity when it presented itself, and now keeps much of his possessions here, where they cannot be milked for their worth. Of course, a simple agreement could put an end to this, but the noble families hated themselves with passion for centuries, and this issue only fueled their latent grievances.

Possible Explanations:

1. The Entrepreneur - Englbert is exactly what he seems, a businessman that does not like his money to be taken by others. Staying most friendly with both families, he will make sure their conflicts do not stop one day, and will enjoy himself on his own property in the mean time.

2. The Caller - in an ancient prophecy of some kind, it is clearly written:
Place of all, place of none,
that will be this creature’s home.

The jovial merchant is trying to call/summon/create some bizzare monster/demon/whatever, which is as bad news as you can make it.

3. The Not-What-He-Seemed - well, yes, he is an agent of another power, and this all is an elaborate setup to entangle the families into more conflict. Either a neighboring lord would like to gain more lands, or it is a foreplay to war with another kingdom.

All options should offer plenty of plot-hooks, and job opportunities on all sides of the conflict.

This is an experiment in designing adventures in a format similar to that of the short “Tales of Terror” plots that have been used in horror-themed games. In this format, a short adventure setup is followed by three different explanations, each leading in a different direction.

Those interested in seeing the original “Tales of Terror” using this format may wish to go to Steve Hatherley’s website: http://www.talesofterror.net



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Comments ( 4 )
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Voted Wulfhere
2006-12-25 12:39 PM
0xp
I could see this happening, but I can't see the man getting away with it for long.

There are plenty of ways that this little incident could launch several adventures.
manfred
2006-12-25 12:54 PM
0xp
There are many ways to prolong the situation, but you are right. What I can see as a (semi-)final solution are secret agreements with both families, that the merchant will pay a symbolic amount to one family, while annoying the other - and everyone will be happy (well at least until they find out).
Voted Cheka Man
2006-12-25 12:41 PM
0xp
Simple but nice-Merry Christmas. 4/5
Voted valadaar
2007-01-25 07:35 PM
0xp
Nice!
Voted PoisonAlchemist
2011-08-23 04:58 AM
0xp

Very cute, Idea 1 is my favorite. I imagine the word leaking out and then dozens of people settling there and posing a real problem.

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Swords form a bond to their wielder. A symbol on the grip that is absorbed through the user's hand and appears on the back of the hand. Maybe only visible to them or others that have the abilities. Could give unique powers depending on when it happened and what they did to get it. It takes a specially made sword that only few can receive and made by a certain race. Then they must do something really heroic to unleash the swords power. Once unleashed it is theirs till they die then the sword goes dormant again till another accomplishes another feat.
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