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Comments: 11
Ideas: 0
Rating: 3.3571
Condition: Normal
ID: 4487


February 11, 2015, 8:41 am

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Cheka Man

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Waylaid on the Road


When a stranger warns of demonic activity, should you take him at his word?

Plot Description

The PCs come to place where a sidetrack branches off from the main road.

A man dressed in peasant garb stops the PCs and requests their aid. He claims that his village, which lies down the sidetrack, is sorely plagued and in need of brave adventures such as themselves.

If the PCs inquire further he states that the village priest is a demon in human form and that he has been performing unspeakable rituals in the name of his dark gods.

He asks the PCs to go to the village church and deal with the demonic cleric.

Possible Explanations

1. Evil in the Church

The village priest has indeed been replaced by some demonic or undead doppelganger. The creature is extremely tough and virtually impossible to kill in a straight-on fight.

The real priest is being held prisoner by powerful enchantments, kept alive only because the demon needs his life force to maintain its presence on the mundane plane.

The key is to break the enchantments, thereby releasing the priest and destroying the demon.

2. Petty Vengeance

The village priest is just that, a village priest.

A man of very little imagination he tends to take the teachings of the Holy Books a bit too literally and, as a result, imposes quite a lot of fines and penances for a variety of petty offences that most priests turn a blind eye to. This has, of course, made him deeply unpopular with the villagers.

The peasant, having had one penance too many imposed upon him, has finally had enough and decided to give the priest a taste of his own medicine. He figures that a bunch a violent monster-killers (enter the PCs) are just what he needs to give the priest a really good scare.

3. Deception

As above, the priest is simply a priest.

However the peasant is a demon seeking to spread as much mayhem as possible. Sending a group of honourable adventures to kill an upstanding village priest is just the sort of thing he finds entertaining.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Wulfhere
October 26, 2007, 12:15
Good Job! Each of the options given could produce a challenging adventure.

I picture the evil double sharing any damage done to it with the priest, so that the PCs need to find some way to overcome it that doesn't depend on swordplay.

In the third option, the deceiving demon might have planted evidence to implicate the priest in evil deeds, so that the adventurers are more likely to kill the good man without hearing his explanations. Perhaps the thing can't enter the sacred ground of the temple, but once innocent blood has been spilled there...
Voted Cheka Man
October 26, 2007, 12:18
Only voted
Voted valadaar
October 26, 2007, 13:18
Solid and straightforward, those PCs who act on so sketchy info get what they deserve...
Voted Murometz
October 26, 2007, 13:33
short and sweet, but good! I like #2, and for some weird reason, I can see a Goodman Slatterbite cameo is this plot somehow!

October 26, 2007, 13:39
Slatterbite is just the sort to send adventurers after an innocent preacher, especially if the man has spoken against his persecution of women and the "unrighteous". He'd probably leave his mask and staff behind for such a task, appearing as a simple yeoman farmer.

Alternatively, a rulebound and judgmental clergyman might find the vengeful man and his Staff of Scorn as his allies, recruiting others to "drive out those adventurers that spit upon our ways and prey upon innocent priests!"
Voted manfred
October 26, 2007, 14:32
Tales of Adventure are not dead yet!

Few would be convinced by a simple peasant, but suspicions can be easily raised. And if there is a hint or few, passing a village can become a LONG detour. This is an easy plot that can get compicated very fast.
Voted Stephie
October 26, 2007, 14:51
Great work! I was little confused what "touch" in the following sentence meant: "The creature is extremely touch and virtually impossible to kill in a straight-on fight."
October 26, 2007, 14:53
The power of the subtle, spellchecker-proof typo!
Dragon Lord
October 29, 2007, 5:27
Oops - sorry about the typo Stephie - corrected it now

Wolfhere, I like your idea that the demonic doppelganger might share damage with real priest - really nasty
Voted Dossta
April 12, 2012, 12:14

A decent plot for a quick side-quest.  A few more possibilities to add to the brew:

1. The peasant is the demon, and his target is the players.  If he can get them to kill an innocent man (the priest), it will ruin their budding reputation as do-gooders.

2. There is a demon in the town, but he is not the priest in disguise -- he is posessing/controlling the poor man instead.  If the players can discover this in time, perhaps they can find a way to free the priest from the demon's clutches without killing him.

3. There is no demon at all.  The townfolk and the mission are pulling a scam on passing adventurers, and they will split the profits once the players are dead.

4. There is no town.  The peasant is actually a brigand who is trying to lure the party into a trap further in the forest.

Dragon Lord
May 15, 2012, 8:53
Yep -- all good options

Sounds like you've given this some thought -- all to the good

Link Backs


Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

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By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

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To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

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When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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