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Melee Weapons
4 Votes


Hits: 2999
Comments: 9
Ideas: 0
Rating: 3.625
Condition: Normal
ID: 4016


August 1, 2007, 6:31 pm

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Cheka Man

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Star of the Iron Spikes


Yet another use for the ubiquitous Iron Spike.

Full Item Description

A nastily spiked iron mace, crafted from dozens of iron spikes magically welded together.


After Kazarad the Lich completed the deadly Iron Spike Golem, there still remained a formidable pile of rusted spikes available.  His apprentice, the Sorcerghul Aflink, took up the challenge to make use of the debris. Seeking to impress Kazarad, and thus earn transmutation to Lich status, he had also carefully watched how Kazarad crafted the golem..

It should be noted that sadly, Aflink’s attempt failed. Kazarad had taken off points for lack of originality..

Magic/Cursed Properties

This enchanted weapon has numerous properties above and beyond it’s employment as a nasty melee weapon.

It can change forms into two forms above that of a spiked mace - an oversized spiked gauntlet-type weapon, and a long spear-like form.

When used against metal constructs, including Iron Spike Golems it inflicts greatly increased damage.

The bearer is able to control iron spikes via a specialized telekinetic effect, allowing several attack forms. In general, the damage from an individual spike is equal to an arrow.

Propel Spikes - Directs 1d6 spikes towards a specific target.

Spikeburst - Causes a pile of spikes or similar iron scrap to burst in all directions, subjecting all within 10’ to 1d6 spike attacks. Each additional 10’ of distance applies a -1 to d6 roll for number of attacks.

Pin - A carefully directed spike will pierce either a hand or foot, pinning it to the floor or adjacent wall (if no such surface is present, the spike simply acts as a Propelled spike).  Pulling free will cause signficant injury unless done very carefully.

Form Golem - Raises a pile of iron spikes or similar scrap into a short-lived Iron Spike Golem. Optionally this effect could completely deplete the Star of it’s power.

It needs to be noted that none of these powers will work without an available source of iron spikes.  GM’s are free to limit how frequently these powers can be used.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

August 1, 2007, 10:50
Updated: Cleaning out the closet...
August 1, 2007, 14:48
Val, you need to put out the Iron Spike freetext and link all of the rusty goodness together
August 1, 2007, 15:33
Did you mean to vote, or just reply to my comment? I changed the freetext.

And I liked your addition to the Iron Spike Armory...
Voted Cheka Man
August 1, 2007, 14:43
I wish I had this.
Voted Murometz
August 1, 2007, 15:44
The Spikes are back!!! Somewhere a Golem cries out for his mace :)
Voted MoonHunter
August 1, 2007, 16:27

An undead spellcaster of significantly less power then a Lich, and with a more limited 'lifespan'. Within a brief hundred years or so, the physical body will degrade eventually the undead spirit will pass onto whatever fate awaits it. Generally if they prove themselves to their master in that timeframe, the rituals to lift them to true lichhood would be performed, otherwise they are left to moulder away...

This should be made into a Stub http://www.strolen.com/node.php?page_id=3 and in submission options, use stub.

By doing this, you can simply put square brackets around his name and create a link to this information from all the subs.

It is another in our facinating iron spike mayham collection. Interesting...
August 1, 2007, 18:35
So requested, so done.
Voted manfred
August 1, 2007, 19:50
No more iron spikes please! I just made another item based on them! :)
October 2, 2007, 16:44
I like using some of the less-than-popular weapons, and weapons from Iron Spikes seem worthy.


Random Idea Seed View All Idea Seeds

Great Magic and Ruination

       By: rickster

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...

Ideas  ( Plots ) | February 26, 2014 | View | UpVote 3xp

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