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Items
Melee Weapons
Combat
3.38
4 Votes

10xp


Hits: 1819
Comments: 13
Ideas: 0
Rating: 3.375
Condition: Normal
ID: 4428

Submitted:

Updated:
October 8, 2007, 2:31 pm

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Silverwood Fighting Knife

By:

A quick flash of steel was all that was seen in the moonlight…

Full Item Description

A Silverwood Fighting Knife is a simple weapon used by the elves of Silverwood. They are favored over weapons of a heavier, more awkward nature like swords and axes. The blade seems to flow naturally from hilt to tip, being made entirely of steel. The handle is curved slightly and no guard exists as the transition from hilt to blade is made. The blade has a vicious curve and is razor-sharp.

History

Very few people have ever seen an elf from Silverwood and lived. They rarely venture out of their homeland, doing so only to extend invitations to those who demonstrate exceptional abilities that should be preserved. The greatest wizards have been extended these invitations, as have the most heroic of adventurers. However, once they enter the Silverwood, they are never seen again.

The warriors who defend their homeland with deadly precision choose to wield these unique knives, often paired, over heavier, more awkward weapons. From a young age they are trained in a fighting style that utilizes speed and precision while also requiring the weapons to be a fluid extension of the body.

Magic/Cursed Properties

In the hands of someone who has not had the proper training, these knives are awkward and unwieldy. Striking with them is more of a hindrance and requires great effort.

In the hands of someone who has had the proper instruction, these knifes feel as though they are part of them, and when paired, seem to make it easier to strike an opponent.

The proper instruction, coupled with the unique fighting style of the Silverwood make these knives more than deadly. Striking an opponent is almost effortless and it even seems a bit easier to deliver a critical blow with them.



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Comments ( 13 )
Commenters gain extra XP from Author votes.

Dozus
October 8, 2007, 17:11
0xp
Hm. I feel like I've been told "This there's cool knife. You don't know how to use it, but if you did, it'd be awesome." Beyond that, I feel like I'm not given much beyond a name and some vague mention of wizards and elves.

What makes the knife so awkward? It sounds like just a basic fighting dirk. You've given some skeletal background info, but I'm craving more.

Don't get me wrong, Railus, you really are improving. You just need to work on fleshing out some of the more emaciated subs. Keep it up!
Railus
October 8, 2007, 21:07
0xp
I guess I was not clear enough in the description. This is not a magical item, this is simply a racial weapon of the elves in my gaming world. The shape of it, almost a "c" shape is what makes it awkward so special training is required to use it effectively. When used in pairs and in combination with the fighting style of the Silverwood Elves, they become rather potent weapons, increasing their damage and chance of hitting a vital area.

So far I have been posting things about a gaming world that is mostly in my head, I guess I need to post more about the world before introducing aspects of it. I will see what I can do about this.
Dozus
October 8, 2007, 21:31
1xp
I ran into the same problem, trying to incorporate a whole setting into a few subs. A couple of suggestions there:

1. If all your subs come from the same game world/setting, link them together. Either freetext them or link to them in the sub. Either way, if you really want us to know all your subs are coming from 1 setting, tell us.

2. It can be hard selling a sub by itself if it's part of a setting. If possible, separate the sub from the setting. I originally intended my Tagma Drakontas to be part of a big, overarching setting. But, realizing I couldn't do that, I snipped the connections to the rest of my game world and made references that were vague, but didn't leave a lot wanting. In general, subs that stand on their own do better than those that are setting-specific. It just tends to make it easier for us to read.

3. If you do want to do a whole series on your game world, plan it out and give it to us in easy-to-swallow segments. Starting with the details of a particular weapon of a particular race might not be the best option. Maybe you want to tell us the major kingdoms and places in your setting first, then work your way down. This option requires *a lot* of planning, however, and you might want to start just by having free-standing subs.
manfred
October 9, 2007, 5:48
0xp
Kudos for good suggestions, and points raised in general, Dozus.
Ria Hawk
October 8, 2007, 17:26
0xp
Hm. The description is nice, but I agree with Dozus. Do these have any special abilities? Why are they so hard to use- are they just best used with a particular and obscure fighting style, or is there something more mystical involved? I'm having a little trouble visualizing them, could you clarify the description a little? Also, I'd like to hear more about these insular and somewhat sinister elves.
Cheka Man
October 8, 2007, 21:12
0xp
A good idea but why can only Elves use it? I'm holding my vote for now.
Railus
October 9, 2007, 1:26
0xp
No where does it say that only elves can use it. It says that to properly use it, you need specialized training. Its a racial weapon not commonly used outside of the Silverwood and awkward to wield.
Victor-N
October 9, 2007, 1:31
0xp
Since everyone else is holding off on voting, so shall I. I do like that it is a racial weapon, though I would like to see a write up for the race they belong to. I see you are intending on doing so, so I will just wait and hope you link the two for maximum enjoyment.
Voted Scrasamax
October 9, 2007, 2:34
0xp
Not exactly sure why everyone is holding back on voting. So here are my two cents. Elven fighting knives, interesting application but I think Dozus nailed it with his comment 'This there's cool knife. You don't know how to use it, but if you did, it'd be awesome'

This seems to be rather arbitrary and I tend to dislike arbitrary items, smacks too much of gamer's footprint and metagaming. But that being said, these arent bad, they just arent great either.

That constitutes a 3/5 in my book.
Railus
October 9, 2007, 17:28
0xp
I was under the assumption people were not voting yet until I posted the write-up on the Elves of Silverwood. Maybe it was not as clear as I thought it was. Either way, its your opinion.
Voted Victor-N
October 10, 2007, 18:48
0xp
Well, if people are going to vote, so shall I. I like mundane items as much as any other items and these seems to be an ingredient to the flavor of elves in Railus' game world. I would love to read more about them, especially if its a new take on elves.
Voted GorgonX
October 15, 2007, 23:17
0xp
Just voting. My comments have already been stated by others.
Voted valadaar
April 15, 2013, 8:58
0xp
As soon as you classify an item as non-magic, you step into the real world and any shortcomings can be torn at. Without magic, you really need to explain _how_ it works the way it does.

A short, non-magical weapon that is awkward to use without a lot of training is going to be inferior to typical martial weapons given reasonably equal users. If elves with short, curved knives can kick the ass of a more conventionally armed warrior, then its the elf that kicks ass, not the weapon. This reminds me of the Gurkas, who on retrospect, may have been the inspiration for this weapon. I'd rather read about the elves.

Freetext



Random Idea Seed View All Idea Seeds

       By: manfred

The religion believes in reincarnation, but that you will be reborn in the past. People of today are those re-born of tomorrow, with some discarded as trash. The most pure will be eventually reborn in the mythical paradise-like past, where people lived for hundreds, or maybe even thousands of years.

This goes nicely with beliefs into foresight (you know a little about the future because you have been there), but also to many complaints of how things are going always from bad to worse.

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