“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
“ In this dungeon, the monsters will not be hostile unless you take something without permission. If you do take something, the monsters inside will consider it stealing and attack you.”
“ A game for the poor people. A pole is greased with pig fat and gold and food is put at the top. The object is to climb and grab the food or reach a dangling sausage.”