Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.
The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.
These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.
|Quest - Sounds of War|
|Quest - 20,000 feet under the Sea|
|Quest - Expand-a-30|
|Quest - Fallen Empires|
|Quest - Fire|
|Quest - Five in One|
|Quest - Five Room Dungeon|
|Quest - Freetext Mashup|
|Quest - Guilds|
|Quest - Into the Dungeon|
|Quest - Kaiju and Giant Monsters|
|Quest - Legendary People|
|Quest - Let there be Light|
|Quest - Magic Items|
|Quest - Monstrous Monsters|
|Quest - NPCs|
|Quest - Oceanic|
|Quest - One of a Kind|
|Quest - Religions and Cults|
|Quest - Summer Doldrums|
|Quest - Tattoos|
|Quest - The Character|
|Quest - The Shards of the Storm|
|Quest - To The Stars|
|Quest - Unspeakable Horrors|
|Quest - Villains|
|Quest - What Makes a Weapon Magic|
|Quest - Winter|
|Quest - Zombies (the apocalyptic kind)|
This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.
|2||For actions and deeds in defense of the Citadel.|
|5||10 Article Submissions|
|5||10 Article Submissions with 4+ average|
|3||10 Dungeon Submissions|
|2||10 Dungeon Submissions with 4+ average|
|29||10 Item Submissions|
|16||10 Item Submissions with 4+ average|
|19||10 Lifeform Submissions|
|13||10 Lifeform Submissions with 4+ average|
|12||10 Location Submissions|
|10||10 Location Submissions with 4+ average|
|17||10 NPC Submissions|
|13||10 NPC Submissions with 4+ average|
|8||10 Plot Submissions|
|3||10 Plot Submissions with 4+ average|
|6||10 Society Submissions|
|4||10 Society Submissions with 4+ average|
|5||10 System Submissions|
|6||10 System Submissions with 4+ average|
|12||Accomplished 10+ Quests with >3.0 avg|
|4||Accomplished 5+ Quests in 1st or 2nd place|
|13||Accomplished 5+ Quests with >3.0 avg|
|23||Golden Submissions 1+|
|1||Golden Submissions 10+|
|2||Golden Submissions 5+|
|2||Subs Honoured 1+|
|36||Subs Honoured 10+|
|3||Subs Honoured 5+|
|Submission Name||Since Submitted||Since Updated|
|Elves of Aeristi||2568 days||2568 days|
|Mechanologists||2183 days||2183 days|
|The Realm of Halax: Magic||2186 days||1750 days|
|Submission Name||Since Submitted||Since Updated|
For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.
For $10 you will get six random 1d6 dice sent to your front door.
Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.
Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.
It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.