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Items
Melee Weapons
Magical
3.89
9 Votes

29xp


Hits: 2537
Comments: 12
Ideas: 0
Rating: 3.8889
Condition: Normal
ID: 3512

Submitted:

Updated:
October 22, 2007, 12:53 am

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Pivoine d'Fer

By:

The blade of the adamant blossom…

Full Item Description
The Pivoine d’Fer is technically a greatsword, requiring two hands and a great deal of strength to properly swing. Like such swords, the blade is a generous five and a half feet in length and nearly three inches wide at the base. Thankfully for the swordsman, the blade narrows after half of it’s length. The last foot of the blade has a wave pattern to the edge of the steel like the Flamberge style of swords.

The thing that makes the Pivoine d’Fer a unique weapon is the foot wide ornate flower and rays disc near the middle of the blade. This baroque piece of metalcraft renders the weapon nearly useless in battle as the weight is very much in the blade and even the most bosic of swing is likely to badly damage the metalwork and compromise the strength of the blade. Should a PC be foolish enough to try and use it in battle, assign appropriate penalties for the weapon being grossly imbalanced.

History
The Pivoine d’Fer does not come from any grandiose background and has great claims to being forged by a master artisan or enchanted by a great sorcerer. Instead, it is an unexpected result of improvisational weaponry and magical hemorraging. Strange things come out of the blighted lands, and the forests are no exception. The Fae there are strange, even by the Fae’s odd standards, they have been warped by the same forces that broke the land.

But iron still causes them great harm. It was an unknown winter many years ago when a family of farmers who lived near the edge of one of these regions of magical pustulence was set upon by a wild and furious Fae. The creature laughed as it turned the livestock into bubbling rivers of liquid fat and sobbing kernals of wheat, and doubly so when the wheat in the fields rose up and cut at it, drawing blood from the insane thing.

The farmer knew of the fair folk’s weakness and took up the largest implement of iron he had, a large weathervane for the roof of his recently built barn. Clutching the makeshift weapon, the farmer challenged the mad fae to a duel, hoping to draw the thing away from his family and home. The creature took notice of the man and attempted to adjust the farmer to it’s perspective. This had a tragic outcome as the Fae had completely enveloped the iron weathervane and had already shaped half of it before being blown apart. Of the farmer, naught was left but his smoldering boots and the weathervane.

Oddly, the weathervane was half changed into a sword, but the blade still was decorated in the fashion of the farmer’s floral motif weathervane and was no stronger. The odd blade was passed to the farmer’s oldest son, who passed it to his son, who passed it on to his son until the Pivoine d’Fer was all but lost to history. It pops up on rare occasion, and always to the detriment of wild fae.

Magic/Cursed Properties
The Pivoine d’Fer is a magical weapon, a fusion of two forces that are strongly opposed to one another, that of iron and fae magic. While as a weapon for melee combat the Pivoine d’Fer is borderline useless, when wielded against the fair folk, ala a crucifix against a vampire, the sword shines. Literally. When exposed to the essence of a fair folk the blade resonates with the initial magic and attempts to draw it in and negate it as per the potency of iron against said creatures, but the fae magic in it is also seething to alter the fae being defused by the weapon.

This sensation is enough to send most partially sane fae fleeing and can destroy weaker fae with short exposure. It radiates strong faerie magic, and if a fae is actually struck or contacted with the Pivoine d’Fer, it has to make a saving throw or be dissolved by the power of the blade. It is not all powerful as often the weilder of the blade suffers a much similar fate. A few fae scholars believe that oddities such as the Pivoine d’Fer are the source of many magical hybrid monsters.



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Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted Chaosmark
December 29, 2006, 23:40
0xp
Took me a bit of re-reading to understand parts of it, but a very...interesting submission. Much like the Dragon-City, very unique in concept. Nice work, though I'm thinking it still has a few things that could be added.
Voted manfred
December 30, 2006, 3:45
0xp
Weird, I have to say. Definitely not created by any purpose, magical items like these are bound to exist, if for nothing else, then at least to make people go 'Huh?'.

Strange, but likeable, not without use or risk.
Voted valadaar
December 30, 2006, 6:26
0xp
Interesting idea.
Voted Cheka Man
December 30, 2006, 8:19
0xp
A fae destroyer, but not one I'd like to risk using.
Scrasamax
December 30, 2006, 9:42
0xp
There is actually a picture that inspired this sub, but I cannot get it up upload into the gallery at the current time.
manfred
December 30, 2006, 10:06
0xp
How about a link?
Scrasamax
December 30, 2006, 11:02
0xp
I dont remember where I found the pic, and it's on my hard rive now
Voted MoonHunter
December 30, 2006, 12:08
0xp
Another lovely submission. Two paws up and a tail.

You could see how the locals would be using this item, as an element of village defense. You could see the local lordling confiscate the blade, as part of taxes. You could see the fae trying to hire people to steal this weapon away from the Humans. I could see various mages trying to steal it/ buy it so they can use it for their purposes. I could see many a hero, trying to defeat a fae monster, trying to borrow it. Really lots of fun uses.
Voted Iain
December 30, 2006, 15:00
0xp
Really quite interesting. Possibly the safest way to use it would be to throw it as an improvised javelin. Probably wouldn't work against a creature (too hard to aim) but might be effective against a fae enchantment.
Voted Wulfhere
January 5, 2007, 14:53
1xp
An item consistent with the uncanny logic of a magical world. I like it as an illustration of how the fruits of magic don't follow the patterns expected by men.
Voted Mourngrymn
September 20, 2012, 19:18
Only voted
Voted Moonlake
May 28, 2013, 0:52
Only voted

Freetext



Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp


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