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Lifeforms
Fauna
Forest/ Jungle
3.57
7 Votes

19xp


Hits: 2440
Comments: 8
Ideas: 0
Rating: 3.5714
Condition: Normal
ID: 1841

Submitted:

Updated:
December 3, 2006, 4:23 pm

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Mirruva Fox

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A smaller cousin of the typical fox, closer to trees.

Full Description

With its smaller body, slightly longer legs and tail, and adapted feet, it is much nimbler on trees than a common fox that does not enter this domain so frequently.

Additional Information

The Mirruva Fox is an excellent hunter, that can be trained to locate, and hunt down game if sufficiently small. Given its ability on trees it is best in bringing down birds, squirrels, and finding other useful forest resources.

Since it is not as majestic as birds of prey, it is rarely used by the nobles and royalty, but is more favoured by the common hunters and poachers. The training is fairly easy, and a cub can bond quickly to its master, but a major diffilcuty is its lack of trust. It has good memory of creatures (and people), and anyone that harms it even a single time, will never be trusted by it. Even a little accident as stepping on its foot can destroy the relationship between a fox and its master. Therefore, it is not rare to turn such a fox into a gift to another hunter, once it has become accustomed to living with humans.

Its adaptability and contact with civilised folk has led it closer to their settlements and into cities, living of all the scraps that can be found there. It has become the ghost of many roofs, scourge of pigeons, even a thief, entering through windows open to the night - stealing food only despite the stories. Foxes stealing jewelry are thieve’s assistents.

Naturally, in most cities are laws that command their extermination… what a luck so many abandoned places and run-down neighbourhoods still exist.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
December 3, 2006, 20:32
Only voted
Voted Scrasamax
December 4, 2006, 9:13
0xp
Short, but i like the idea of a fox sneaking in and stealing jewelsy.
Voted Murometz
December 4, 2006, 18:34
0xp
A 'fence-walker' lifeform I'll call it. It straddles fanatasy and the pages of Nat Geo. I always enjoy these type of creatures. Bring on more!

I would throw in an anecdotal tale and a tad bit more of detail, but its fine as it is.
Exile
December 5, 2006, 6:39
0xp
I think this a wonderful seed for a more detailed submission. I like it a lot, it would fit well into my city based campaign. May work on a version of my own.....
Voted Nobody
December 5, 2006, 14:46
0xp
I had some trouble reading this submission. Anyway, that aside, I like it. Good idea.

3.5 - Sweet Idea
Voted MoonHunter
December 6, 2006, 10:22
0xp
A nice lifeform: good details, nice elements of the ecology, and a realistic "ring" to the critter. Now I know others judge it harshly because it does not mangle PCs or have a key role in a game. However, it will make a nice addition to a campaign, adding flavor and functionality to a hunter character. (And it would be a good familiar as well.)
Voted Exile
December 7, 2006, 5:51
Only voted
Voted Dozus
February 26, 2014, 6:26
0xp
Tree fox! I'd like a touch more on the biology: how are its feet adapted? What's "slightly smaller" and "slightly longer" in terms of measurable range? Is it the same reddish color as foxes meant to sneak through brush, or has its fur adapted to match the trees better? If it's domesticated, are there any specific breeds or crossbreeds?

It's a neat idea, but I'd like a few more details.


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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