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Comments: 5
Ideas: 0
Rating: 3.6
Condition: Normal
ID: 39


November 16, 2005, 7:45 pm

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~ I’k atal si hen-uethian Kalorsani, hnath uetht-er k’atal Lueni.
~ To spill the blood of the Kalorsan is to spill the blood of men.

~ I’k atal si hen-uethian Kalorsani, hnath uetht-er k’atal Lueni.
~ To spill the blood of the Kalorsan is to spill the blood of men.

The Kalorsan raise their jagged, rocky heads up between Ichyria and the Dwarfindales. The streams running off them are ripe with minerals and gleaming stones can be glimpsed in the deep-flowing riverbeds.

So why have they never been mined?

That’s what the dwarfs have been asking for the past three centuries. And, sick of the protests of the Ichryian Archons, that’s what they’ve started to do.

The Archons have sent a diplomatic delegation to the Dwarfindales to persuade the dwarfs to stop. They fear the verses enshrined in ancient lore which warn of disaster if the Kalorsan were to be raped of their mineral wealth.

Some of the players are Ichyrians, some dwarfs. The meeting between them will call for a lot of tact, diplomacy and good roleplaying. To make it more interesting still, the NPC Edikthon Sarblash the environmentally-conscious dwarf activist can be introduced.

The hacky-slashy bit of the adventure comes after the diplomatic summit. The tour of the mine to which the diplomats and dwarfish officials are treated uncovers the hideous secret locked under the vast prison walls of the Kalorsan…

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Comments ( 5 )
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Voted Chaosmark
June 22, 2005, 18:16
Hmm...Interesting concept, yet it seems unfinished. Almost as if you had to leave in the middle of writing it. Or are you just leaving the ending open to the GM's imagination? How about these verses inshrined in ancient lore? What do they portend?

As it is now, 2/5.
Voted Spark
February 21, 2006, 18:36
Does seem kind of short, but no less than many other good posts I've seen. I'm partial to rhymes in fantasy languages, but it's also a simple yet very effective start to a good quest. Shoving aside swordplay for wordplay in the beginning is good for a change of pace, yet the plot still allows bloodthirsty players to wet their blades in the end. I like it.
Voted valadaar
April 26, 2007, 13:02
I love the feel of this and where it is going, but I really would like the actual secret included. Your idea might be a lot better then what I would put there.
Voted Wulfhere
April 26, 2007, 13:19
I don't know. While the conflict presented has merit (resolve the dispute between those who honor the ancient ways versus those who seek to plunder the tantalizing mineral wealth of the mountains), the "Dwarves who dug too deep and too greedily" is about as hoary a cliche as they come.

I suppose that I would prefer to reverse the roles:

Perhaps the dwarves know more than they let on. They are convinced that only they can safely claim the treasures of the mountains and plan to do so before the ever-increasing populations of the human lands grow too strong for the dwarves to resist.

The humans are conflicted. While many fear violating the ancient prophecies, others see the dwarves' action as their "green light" to mine before the dwarves arrive to seize their claims: They are the ones who will unleash the prophecied horrors.
Voted Strolen
July 13, 2011, 10:16

Fern Gully, Avatar. :) But put into our context. This one may have preceeded both of them though so for that, hurrah! :) But it is a solid plot and quite usable all said.

The perfect opportunity to release the Ultimate Evil™

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       By: Strolen

To purify the water from a certain river the monks have carved a section of the river that goes over a stone bed. Through holy carvings of gods, godesses, and holy symbols and then the river flowing over them, it purifies the water making it safe for drinking and/or makes it holy water. For rivers that do not have natural rock bottoms, large smooth stones can be carved and added to the water to fully cover the bottom.

Ideas  ( Items ) | June 28, 2003 | View | UpVote 1xp

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