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6 Votes


Hits: 6958
Comments: 10
Ideas: 0
Rating: 2.5833
Condition: Normal
ID: 830


October 29, 2005, 11:34 am

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Edikthon Sarblash


An environmentally-minded dwarf who opposes the mining of the Kalorsan, the exploitation of goblins in mines and the poisonous, choking fumes from the furnaces of Tr’S-Nang. He is an active member of “Green War”, the dwarfish environmentalist sect, who (though they have renounced their innate dwarfish industrialism) have yet to reach the stage of pacifistic demonstration.

Special Equipment:
A Hammer instead of an axe.

Small with a beard (standard dwarf) except the beard is dyed green.


After a number of run ins with the Dwarfish High Council, Edikthon was imprisoned for fifty years for attempting to sabotage a mining operation near Ktal. He escaped and has been campaigning for eco-friendliness in dwarfdom ever since. About thirty three years ago he founded Green war, the dwarfish environmentalist sect.

Roleplaying Notes:

Stubborn but genuine. Really believes that dwarfs are damaging the world by mining and smelting and doing typical dwarfish things.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

August 22, 2004, 22:51
An elf trapped in a dwarve's body,aye?
August 23, 2004, 0:49
A little short on description and features. Useful concept diminished by presentation.
Barbarian Horde
March 15, 2005, 1:33
What made him this way or is he just plain eccentric? Great idea for comic campaign...
Cheka Man
March 15, 2005, 11:40
2/5. I love the idea.It could have been so much better.
March 16, 2005, 2:15
Ah yes, one of my earliest posts.

Trouble is that although you say he could do with fleshing out, he is just an idea (as are all entries on this site). It is not always helpful to write reams of detail if it will obscure the kernel of the idea. As it is you could muse for hours on the reasons for him being the way he is; all that was really relevant for the scenario in which he was to be used was that he was an environmental fundamentalist.

Cheka Man
March 16, 2005, 8:47
He would have been better in the ideas section then. :)
August 30, 2006, 16:18
Bumping this, as ephe's explanation is an interesting one, and very timely as it pertains to the current Great Debate. ;)
Voted axlerowes
September 23, 2012, 11:15
The dyed beard touched my soul.......I thought my gaming group and I were the only ones who's dwarves dyed their beards in protest.
March 17, 2013, 11:41
Voted valadaar
May 9, 2013, 19:53
Only voted

Link Backs

Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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