- It all starts with a room, the room is seperated into halves by a thin glass wall. The side with the only door (where the PCs must enter) has 2 torches mounted on the wall. Across the room, on the other side of the glass, a treasure chest can be seen but everything of the other side of the glass looks a little “foggy”. The PCs with almost always break the glass, causing a mass amout of Combustible Gas to rush towards the PCs and ignite on contact with the torches, i assume this must hurt. It can all be avoided by simply putting out the torches though.
In Case of Emergency Break Glass
By:
“Oh look, a glass wall between us and the treasure.”
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November 9, 2005, 15:44
November 22, 2005, 18:45
November 22, 2005, 23:29
I love these little riddles. And a riddle might just make this post better.
Something that could eventually make the PC's figure out the solution.
Not too easy though, no not at all preciousss.
A good solid idea, i will use it as soon as I get a chanse.
December 17, 2005, 20:08
I tried this trap in my game and it worked really good. 15min of good ole RP fun.
A simple solid post that works this well in game deserves a higher vote.
Easy to expand on, easy to throw in a few details while playing it out as well.
In my game it even provided a small plot hook as well.
I produce a... 4.0.
Great trap.
September 27, 2006, 21:29
September 25, 2007, 19:37
September 26, 2007, 20:42
October 1, 2007, 19:49
I'd to do this if I were the adventurer though.
3.5
August 27, 2010, 19:22