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November 11, 2005, 5:46 pm

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Corvis

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Corvis is a western region of The Land, comprising several small counties. It is a magical place, filled filled with fruitful farms, green rolling hills, low stone walls built up over centuries, and a number of small forests. The people are happy and content. It is an ideal place.

Most of the time. And it depends on what you think is ideal…

Corvis is a western region of The Land, comprising several small counties. It is a magical place, filled filled with fruitful farms, green rolling hills, low stone walls built up over centuries, and a number of small forests. The only usual feature is the perfectly round Mirror Lake.  This good sized lake is perfectly round and a league across.  It is deep, blue to the point of black, and very still.

There are mostly villages in the region. There are two towns of any note: Keplers (known for their china) and Blue Hills. The properties are all lined with low rock walls from centuries of pulling them out of the fields. The roads are well kept up and lined with the walls. 

The People of the Corvis region are mostly farmers. However a good number are skilled glass and crystal workers.  They also make a marvellous blue china.  They are generally a content folk. Not want to get excited or worried. The people of the region are known to be somewhat unfazable. They take strangeness and monsters that would send an average peasant (and some knights) screaming for the hills, in stride. Which is good, given the number of magikal creatures that make this region home. 

You see in these idylic hills and corpes of woods are many an unsuual creature. Nothing Evil. Things just not mundane. In a forest you would expect Lions and Tigers and Bears.  In Corvis, you would expect Fairies, Gryphons, Bears, and the occasonal Troll (who maintain all the bridges, roads, and walls in the area). It has been this way for longer than the Elves can remember.

What has been forgotten, is this region used to be the Mansion and Lands of Corvus, the greatest Wizard ever known. Also the Maddest. For 800 years he made magikal items in his tower here. Thirteen hundred years ago, there was a great *voop* and the the tower and everything in it (including Corvis) were spread in small bits over the world, creating the hole that would become Mirror Lake.  The surviving tenant farmers and servants, were soon joined by others who took advantage of the rich land here. 

Corvis is the modern corruption of Corvus. He survives in name, only slightly not… true to his form

If you want to know how Unfazable these people are, see this example dialog of two men sitting on their porch.

Looks like the farm is going well this year.

Yep, The Gryphons have been a bit hungrier this year. Took two sheep last week. But the Turnips are coming in nice.

Better the Sheep than the Kids. Oh look, a Land Worm is ripping though your field.

Well that is one field I won’t have to turn the soil over in.  Looks like rain, you think?

Naw. The rain fairies took up over by the Coopers place a few hours south. Should be dry.



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Strolen
August 10, 2003, 15:09
0xp
Would be a fun place to use when the PCs have impending doom coming that way. They think they are going to save the village by warning them but come against such calmness and uncaring. Would they result to force to move the farmers? Might be interesting to see if they give up or continue to try and 'help' or if the nature of Corvis lends its own protection that the farmers fail to pay enough attention to.
MoonHunter
August 11, 2003, 3:49
0xp
Oh look. The Wyvren is back. Guess we better go to the root cellar.

Didn't the purple worm collapse most of those yesterday?

Oh yes, that is right. Well we can use its tunnel to get to the highland caves.

They will have village evacuation plans down to a science. Nothing is too dangerous or too evil. It is just an ecology that has more natural monsters in it than normal.
Strolen
November 10, 2003, 19:18
0xp
Still sort of trying to think of the why behind their uncaringness? Leftover magic from voop that affects those in the area. Children grabbed by a gryphon should get a rise out of somebody. Does mirror lake heal or make these people more sturdy against the creatures that inhabit the region? Easy to bring people back to life? Might make more sense in my head if so.

Oh, so the Gryphon's got Kilder's kids again, eh? When are they going to learn to stay away from it's nest? Guess he will get them back tomorrow sometime.

Just need a why...
MoonHunter
November 11, 2003, 1:08
0xp
It is "New York Syndrome". They have "been there, seen that". These folks have seen more "natural monsters" by the time they are twelve than most modestly high level adventurers. It is all in the amount of stuff. (Plus many of these people are the descendents of the staff, who must of been made of hardy stuff).

Yes, they get upset and go after things that pick up the kids, but they would rather loose sheep than the kids. I mean these must be high level peasant farmers, who probably have better combat skills than most low level fighter types.
Ria Hawk
November 11, 2003, 11:58
-1xp
*Evil GM Grin* That would be humiliating, for a fighter to be out done by an average peasant.
manfred
November 12, 2003, 6:59
0xp
Plus, while the monsters are quite dangerous themselves, few of them are directly man-eaters, or going out of their way to kill/harm people. Throughout the centuries they may have learned to co-exist with humans in some way.

"There's a giant grzfrz in your garden!"
"Well, if you don't disturb him, he won't disturb you."
"But, but..."
"Come, sit, have a pipe. Where are you from, stranger? What is new in the world?"
Voted Chaosmark
November 7, 2005, 20:58
0xp
I got quite a kick out of this background. Quite amusing to see the direct results of Corvus' works.
Voted valadaar
October 13, 2006, 15:57
Only voted
Voted gulkien
February 6, 2011, 5:45
0xp

omg there is a dragon on your roof call a mage quik says a warrior the owner of the house says o thats nice

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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


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