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Comments: 5
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Rating: 3.6
Condition: Normal
ID: 39


November 16, 2005, 7:45 pm

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~ I’k atal si hen-uethian Kalorsani, hnath uetht-er k’atal Lueni.
~ To spill the blood of the Kalorsan is to spill the blood of men.

~ I’k atal si hen-uethian Kalorsani, hnath uetht-er k’atal Lueni.
~ To spill the blood of the Kalorsan is to spill the blood of men.

The Kalorsan raise their jagged, rocky heads up between Ichyria and the Dwarfindales. The streams running off them are ripe with minerals and gleaming stones can be glimpsed in the deep-flowing riverbeds.

So why have they never been mined?

That’s what the dwarfs have been asking for the past three centuries. And, sick of the protests of the Ichryian Archons, that’s what they’ve started to do.

The Archons have sent a diplomatic delegation to the Dwarfindales to persuade the dwarfs to stop. They fear the verses enshrined in ancient lore which warn of disaster if the Kalorsan were to be raped of their mineral wealth.

Some of the players are Ichyrians, some dwarfs. The meeting between them will call for a lot of tact, diplomacy and good roleplaying. To make it more interesting still, the NPC Edikthon Sarblash the environmentally-conscious dwarf activist can be introduced.

The hacky-slashy bit of the adventure comes after the diplomatic summit. The tour of the mine to which the diplomats and dwarfish officials are treated uncovers the hideous secret locked under the vast prison walls of the Kalorsan…

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Comments ( 5 )
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Voted Chaosmark
June 22, 2005, 18:16
Hmm...Interesting concept, yet it seems unfinished. Almost as if you had to leave in the middle of writing it. Or are you just leaving the ending open to the GM's imagination? How about these verses inshrined in ancient lore? What do they portend?

As it is now, 2/5.
Voted Spark
February 21, 2006, 18:36
Does seem kind of short, but no less than many other good posts I've seen. I'm partial to rhymes in fantasy languages, but it's also a simple yet very effective start to a good quest. Shoving aside swordplay for wordplay in the beginning is good for a change of pace, yet the plot still allows bloodthirsty players to wet their blades in the end. I like it.
Voted valadaar
April 26, 2007, 13:02
I love the feel of this and where it is going, but I really would like the actual secret included. Your idea might be a lot better then what I would put there.
Voted Wulfhere
April 26, 2007, 13:19
I don't know. While the conflict presented has merit (resolve the dispute between those who honor the ancient ways versus those who seek to plunder the tantalizing mineral wealth of the mountains), the "Dwarves who dug too deep and too greedily" is about as hoary a cliche as they come.

I suppose that I would prefer to reverse the roles:

Perhaps the dwarves know more than they let on. They are convinced that only they can safely claim the treasures of the mountains and plan to do so before the ever-increasing populations of the human lands grow too strong for the dwarves to resist.

The humans are conflicted. While many fear violating the ancient prophecies, others see the dwarves' action as their "green light" to mine before the dwarves arrive to seize their claims: They are the ones who will unleash the prophecied horrors.
Voted Strolen
July 13, 2011, 10:16

Fern Gully, Avatar. :) But put into our context. This one may have preceeded both of them though so for that, hurrah! :) But it is a solid plot and quite usable all said.

The perfect opportunity to release the Ultimate Evil™

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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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