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Comments: 11
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Rating: 4.1
Condition: Normal
ID: 3481


December 25, 2006, 12:56 pm

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Ancient Gamer
Michael Jotne Slayer

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Tales of the Road


Travel broadens the mind… If you survive the journey.  A collection of Tales of Adventure

Tales of Adventure

are brief adventure plots or story elements, presented in a few paragraphs.  What separates a Tale of Adventure from other plots is that it gives three different directions for the adventure to play out.  They may be minor twists in how the original situation is presented, or they may turn the whole scenario upside down.

Sometimes, you can’t even go for a quiet ride in the country without tripping across an adventure.  Away from the city, in the desolate reaches of the wilderness, await threats and treasures unsuspected.  Adventurous souls go forth to face these perils.  Whether it’s a quiet journey between cities or an epic quest into forbidding wilderness, few will forget the Tales of the Road.

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Abyrwythynsternwdt, the Village of the Unpronouncable Name By: Wulfhere ( Locations ) City - Any

The villagers paid dearly after they slew the stuttering old crone!

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All Tied Up By: Dragon Lord ( Plots ) Travel - Encounter

A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?

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Brothels and Intrigues By: Moonlake ( Plots ) Coincidence - Encounter

What happens when the PCs run into a girl that they failed to rescue once a second time?

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Englbert's Home By: manfred ( Plots ) Crisis - Single-Storyline

How could a single building produce so much strife?

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It is a hard job to be a miner By: manfred ( Plots ) Crisis - Single-Storyline

There is trouble in the mines, claims your employer. And you are just the people to solve it.

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Minotauromachty By: Scrasamax ( Plots ) Travel - Encounter

Here, have a sup, just two piece of silver.

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Nickol Nacker By: Wulfhere ( NPCs ) Minor - Travelers

Every winter, a humble tinker man wanders through the villages, giving toys to the children…

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Onyx Guardians By: Kassy ( Plots ) Discovery - Encounter

Atop a nearby rise the infuriated priestess stood, taking in the unfolding scene in the

valley below. How dare these metallic, roaring, foreigners loot their temples. She offered

up a silent, vengeful prayer to her gods, may their wrath befall these intruders!

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The Black Man By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

A foreigner is being chased through the streets of the town by a mob with murder in their hearts.

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The Chain Gang By: CaptainPenguin ( Plots ) Event - Encounter

The heroes encounter prisoner-slaves and their masters

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The Highwayman's Vials By: Wulfhere ( Plots ) Discovery - Single-Storyline

Among his effects, the highwayman had 24 mysterious vials.  What could the strange liquid portend?

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The Mittle-Fish Manufactory By: manfred ( Plots ) Crisis - Encounter

The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?

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The Secret Invitation By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?

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The Song of Sorrow By: kamina ( Plots ) Discovery - Side-Quest

The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him.  This would be his last performance, it had to be perfect.

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The Stone of Mys By: Ria Hawk ( Items ) Jewelry - Magical

A magical artifact of literally unknown powers…

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The Strange Ship By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

A foreign ship drifts into the harbor.

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The Toll Station By: Dragon Lord ( Plots ) Travel - Encounter

When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.

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The Tolling of the Bell By: Scrasamax ( Plots ) Crisis - Single-Storyline

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

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Two Little Piggies Went to the Market By: Michael Jotne Slayer ( Plots ) Hired - Side-Quest

Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?

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Waylaid on the Road By: Dragon Lord ( Plots ) Travel - Encounter

When a stranger warns of demonic activity, should you take him at his word?

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Woodland Tale By: Ancient Gamer ( Plots ) Travel - Single-Storyline

A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?

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Comments ( 11 )
Commenters gain extra XP from Author votes.

December 26, 2006, 14:47
A growing set of plot-hooks for anyone to take and expand.

All are welcome to add to it!
Voted Murometz
December 27, 2006, 9:36
Great idea this! Mine's coming up.
Voted Ancient Gamer
December 28, 2006, 14:23
Great initiative! I love the collaborations of the Citadel!
Voted manfred
January 25, 2007, 17:25
This has grown into a decent collection... let's hope it will grow even more!
Voted valadaar
January 25, 2007, 18:31
Excellent Codex!
January 25, 2007, 19:36
Seems a little unfinished, but its pretty good!
January 26, 2007, 4:28
Guess this belongs to some plot down there...
Ancient Gamer
September 28, 2007, 14:32

This is a great codex!
October 4, 2007, 11:55
(Self-indulgent bump...) We could use a few more of these...
Ancient Gamer
October 5, 2007, 3:56
It does not lie forgotten. I peeked upon it the other day and even have it in my favourites! ;)

Voted Michael Jotne Slayer
November 7, 2007, 8:10
Great codex, added two more, and two more on the way.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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