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Comments: 11
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Rating: 4.1
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ID: 3481


December 25, 2006, 12:56 pm

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Ancient Gamer
Michael Jotne Slayer

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Tales of the Road


Travel broadens the mind… If you survive the journey.  A collection of Tales of Adventure

Tales of Adventure

are brief adventure plots or story elements, presented in a few paragraphs.  What separates a Tale of Adventure from other plots is that it gives three different directions for the adventure to play out.  They may be minor twists in how the original situation is presented, or they may turn the whole scenario upside down.

Sometimes, you can’t even go for a quiet ride in the country without tripping across an adventure.  Away from the city, in the desolate reaches of the wilderness, await threats and treasures unsuspected.  Adventurous souls go forth to face these perils.  Whether it’s a quiet journey between cities or an epic quest into forbidding wilderness, few will forget the Tales of the Road.

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Abyrwythynsternwdt, the Village of the Unpronouncable Name By: Wulfhere ( Locations ) City - Any

The villagers paid dearly after they slew the stuttering old crone!

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All Tied Up By: Dragon Lord ( Plots ) Travel - Encounter

A tree, a length of rope, and a (maybe not so) innocent victim.
Wotcha gonna do?

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Brothels and Intrigues By: Moonlake ( Plots ) Coincidence - Encounter

What happens when the PCs run into a girl that they failed to rescue once a second time?

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Englbert's Home By: manfred ( Plots ) Crisis - Single-Storyline

How could a single building produce so much strife?

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It is a hard job to be a miner By: manfred ( Plots ) Crisis - Single-Storyline

There is trouble in the mines, claims your employer. And you are just the people to solve it.

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Minotauromachty By: Scrasamax ( Plots ) Travel - Encounter

Here, have a sup, just two piece of silver.

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Nickol Nacker By: Wulfhere ( NPCs ) Minor - Travelers

Every winter, a humble tinker man wanders through the villages, giving toys to the children…

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Onyx Guardians By: Kassy ( Plots ) Discovery - Encounter

Atop a nearby rise the infuriated priestess stood, taking in the unfolding scene in the

valley below. How dare these metallic, roaring, foreigners loot their temples. She offered

up a silent, vengeful prayer to her gods, may their wrath befall these intruders!

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The Black Man By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

A foreigner is being chased through the streets of the town by a mob with murder in their hearts.

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The Chain Gang By: CaptainPenguin ( Plots ) Event - Encounter

The heroes encounter prisoner-slaves and their masters

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The Highwayman's Vials By: Wulfhere ( Plots ) Discovery - Single-Storyline

Among his effects, the highwayman had 24 mysterious vials.  What could the strange liquid portend?

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The Mittle-Fish Manufactory By: manfred ( Plots ) Crisis - Encounter

The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?

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The Secret Invitation By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

The adventurers are approached in some public yet semi-private place by a lean dwarf, wearing a colorful cape with black feathers rim wrapped tightly around him. What will come of this?

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The Song of Sorrow By: kamina ( Plots ) Discovery - Side-Quest

The bard tuned his lyre for the 5th time. He looked at his reflection in the mirror. Ancient eyes greeted him.  This would be his last performance, it had to be perfect.

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The Stone of Mys By: Ria Hawk ( Items ) Jewelry - Magical

A magical artifact of literally unknown powers…

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The Strange Ship By: Michael Jotne Slayer ( Plots ) Coincidence - Side-Quest

A foreign ship drifts into the harbor.

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The Toll Station By: Dragon Lord ( Plots ) Travel - Encounter

When armed men barricade the road and demand money, be careful how you respond.
They just might have a legal right to do so.

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The Tolling of the Bell By: Scrasamax ( Plots ) Crisis - Single-Storyline

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

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Two Little Piggies Went to the Market By: Michael Jotne Slayer ( Plots ) Hired - Side-Quest

Two local merchants were found dead last night, both seemingly poisoned. Everebody is clueless as to what happened. Will the Heroes uncover the truth?

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Waylaid on the Road By: Dragon Lord ( Plots ) Travel - Encounter

When a stranger warns of demonic activity, should you take him at his word?

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Woodland Tale By: Ancient Gamer ( Plots ) Travel - Single-Storyline

A Village by a forest, and a secret few knows. Will the PCs discover what dwells beneath the surface?

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Comments ( 11 )
Commenters gain extra XP from Author votes.

December 26, 2006, 14:47
A growing set of plot-hooks for anyone to take and expand.

All are welcome to add to it!
Voted Murometz
December 27, 2006, 9:36
Great idea this! Mine's coming up.
Voted Ancient Gamer
December 28, 2006, 14:23
Great initiative! I love the collaborations of the Citadel!
Voted manfred
January 25, 2007, 17:25
This has grown into a decent collection... let's hope it will grow even more!
Voted valadaar
January 25, 2007, 18:31
Excellent Codex!
January 25, 2007, 19:36
Seems a little unfinished, but its pretty good!
January 26, 2007, 4:28
Guess this belongs to some plot down there...
Ancient Gamer
September 28, 2007, 14:32

This is a great codex!
October 4, 2007, 11:55
(Self-indulgent bump...) We could use a few more of these...
Ancient Gamer
October 5, 2007, 3:56
It does not lie forgotten. I peeked upon it the other day and even have it in my favourites! ;)

Voted Michael Jotne Slayer
November 7, 2007, 8:10
Great codex, added two more, and two more on the way.

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp

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