Locations
Neighborhoods
Water
3.71
7 Votes

21xp


Hits: 3565
Comments: 8
Ideas: 0
Rating: 3.7143
Condition: Normal
ID: 1701

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Updated:
March 17, 2006, 11:42 am

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Merhood

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If it was not for the city’s stance on tradition (and prohibitively heavy taxes on the buying or selling of property outside one’s family) these homes would of been abandoned or been a slum. However the founding trading families built homes here decades ago and have adapted in a fine fashion since then.

Merhood is a river side neighborhood, just behind the docks. It is one of the city’s original neighborhoods, so all the buildings have a patina of age and signs of rebuilding.

It seems like every street is slightly uphill. The streets are cobblestone and morter, with a mix of heavy moss that has only been partially scrubbed off by dilligent homeowners. The streets are not overly narrow, just a bit dark. All the buildings are heavily plastered multistory affairs. Some of the lower levels have cobblestones and morter waist height.  Almost all the doorways are several feet up from ground with broad stairs introducing them. Ground level windows do not open.  The neighborhood has many balconies, some of which lead into elaborate foyers. Neighboring houses often have arched walkways between then on the second or third level. Many of the large homes have large patios on their roofs.

The oddness of the neighborhood is the result of the river’s water level raising and lowering over the years.  The ebb and flow takes about seven years, from slight puddles at the floating docks to the submersion of the first floors in the neighborhood.  During wet times, sleek and small canoes ply the “streets”, with the occasional water carriage or full sized boat being found. During the dry times, carters pull carriages along the narrow streets for the dainty or rich.

If it was not for the city’s stance on tradition (and prohibitively heavy taxes on the buying or selling of property outside one’s family) these homes would of been abandoned or been a slum. However the founding trading families built homes here decades ago and have adapted in a fine fashion since then.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
November 26, 2005, 17:46
0xp
Mixes pragmaticism with blind beauracracy, creating an ultimately believable setting that is simply more than a riverside area yet still within the bounds of being usable. Curses on the local nobles for never being able to get around to building any sort of dam to fix that pesky water problem.
Voted KendraHeart
December 1, 2005, 1:30
0xp
You really like flooding neighborhoods and cities. I think you have a bit too much Venice on the brain. However, this one makes perfect sense.
Voted axlerowes
April 13, 2009, 18:55
0xp
very nice, you have a Lovecraftian take on locations, but with shorter sentences
axlerowes
October 14, 2010, 8:29
0xp

I won't change my vote but this seems to have lost something since my last reading of it. 

Voted Cheka Man
October 14, 2010, 11:59
0xp

A nice little place.

Voted Michael Jotne Slayer
October 14, 2010, 19:30
0xp

Useable and well written.
 

Voted Ramhir
October 14, 2010, 22:52
0xp

I like this neighborhood a lot. Seems more like a lakeside rather than a riverside locale, what with the rising and lowering water level. I think that one or more of my lakeside towns will acquire a neighborhood like this one. Thanks. 4/5

Voted valadaar
May 17, 2013, 6:09
0xp
A good believable image. Concise but well described.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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