The Invader is a class of multi-role multi-environment general use armored vehicle deployed by the Anunnaki.
Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
Also known as the Mobile Turret, Mobile Fortress, Battleship Tank and Mobile Bunker
The Destroyer Type, or Destroyer Pattern tank evolved in the Resource wars as a method of increasing offensive potential in vehicles with short projected battlefield life expectancies.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
Those sissy boys in the army, they gotta have their 'bots and guns, shiny vehicles and iron suits. Me, I don't need none of that. I've got everything I need on me.
Cagle, Claremont Class Biomod Mercenary
A man:machine:moment article regarding the tank in the Cosmic Era
The blast of charged particles tore into one of the entrenched tanks, then from the 'Mech's other barrel-arm into its mate emerging from behind a corner.
Commander Ratzelle had to admit - letting the rookie ride in the Warhammer was not such a bad choice after all; indeed was he a crack shot.
"Ha! There it goes, blown into pieces! We'll never see their sorry asses again!"
"I wouldn't be so sure about that, greenhorn" the lance leader replied. "Get ready for clean-up! We have to root them out by nightfall!"
The Kir’bret’rasach is the Kel’Regar answer to the question of the main battle tank. More than one foe has been caught unaware by its massive strength and tearing claws.
A sleek design that fits a considerable punch into a slim package, the Scorpio is a Hovertank hated by both sides of a conflict, for different reasons.
Designed in the early days of mech combat, the SPC-19 Cannon is a cheap, but surprisingly effective counter measure against the agile battle suits.
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.