Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
One of the Cosmic Era's most populous and vibrant cities, Novo São Paulo also has one of the widest economic gaps with an underside illustrating its crushing poverty.
Some historians argue that the arcologies that remained active after the Resource Wars were not the cradles of the Second Renaissance, but fortresses that prolonged the Second Dark Age
One of the largest and most important military bases of the Atlantic Federation
30 locations of interest in the Cosmic Era
The island city state of Seng Chiu is perhaps better remembered as Singapore
A build a mile tall with 50,000 people in has a lot of room for action and intrigue
The Rock of Gibraltar, once a stalwart of British power, the gate to the Mediterranean, now is a fortress for the Eurasian Alliance. It's fair teeming with neo-Soviets and submarines.
A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?