Systems
Scrasamax
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Gassner Industrial Architecture By: Scrasamax
As the population boomed in the late Petroleum Era, there was a demand for more building, more homes, more businesses, more offices, and all competing for the same real estate |
by Scrasamax
25xp
3402 views
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Forganthus
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Non-Euclidean Architecture: Part 2 By: Forganthus
In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion. This isn't nonsense--this is logic! |
by Forganthus
335xp
12
replies5858 views 3 HoHs |
Forganthus
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Non-Euclidean Architecture: Part 1 By: Forganthus
From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun? |
by Forganthus
480xp
21
replies12375 views 4 HoHs |
Scrasamax
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Elvenesque By: Scrasamax
Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture. |
by Scrasamax
215xp
8
replies7741 views 1 HoH |