Systems

Scrasamax
Gassner Industrial Architecture By: Scrasamax

As the population boomed in the late Petroleum Era, there was a demand for more building, more homes, more businesses, more offices, and all competing for the same real estate

by Scrasamax
3xp
939 views
Forganthus
Non-Euclidean Architecture: Part 2 By: Forganthus

In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.

This isn't nonsense--this is logic!

by Forganthus
88xp
11 replies
3702 views
3 HoHs
Forganthus
Non-Euclidean Architecture: Part 1 By: Forganthus

From Innsmouth to Cthulhutech, a common phrase is “non-Euclidean architecture”. But what is it, and how can it be included in your games in a way that is interesting and fun?

by Forganthus
117xp
21 replies
8429 views
4 HoHs
Scrasamax
Elvenesque By: Scrasamax

Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.

by Scrasamax
40xp
8 replies
6739 views
1 HoH