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Items • Tools • Campaign Defining
Organizations • Ethnic/Cultural • Area

Scrasamax's

Zegrig and the Green Gaunts

the Green Gaunts are a disturbing tribe of hobgoblins, noted for their quiet natures, extreme violence, and frightening cunning. Zegrig is their leader.

Locations • Other • Underground

Cheka Man's

7 Underground Rooms

Seven rooms found deep underground and what they contain.

Items • Wand/Staff/ Arcane • Magical

Cheka Man's

7 Magic Wands

Seven magical wands for witches and wizards to wield.

Systems • Mystical • General

Scrasamax's

7 Meta-Level Magic Skills

Inspired by good and bad LitRPGs

Hall of Honour
No current Hall of Honour Subs.
Golden
NPCs

valadaar's

Tohm Bones
Lifeforms

Michael Jotne Slayer's

30 Wizard Companions
Systems

Murometz's

30 Divine Concepts
Items

valadaar's

Flawed Potions
Systems

ephemeralstability's

Ars Dracopodemiae
Announcements
Legacy Quest
Legacy Quest
Quest - What Makes a Weapon Magic

What Makes a Weapon magic?

And for that matter, what makes any item magic?

What imbues our swords with supernatural cleaving abilities?

Who allows our maces to smash through stone?

Why do our spears hum with bloodlust?

Where does one find this wondrous font of MAGIC?

How exactly are these weapons created?

Well? Now we will find out! We invite you to join Strolen's Winter Quest! Each entry will be awarded an additional 10XP!

The winners will be chosen in the first weeks of the coming New Year. Be the first 'winner' of 2008! For easy reference and further detail see the What Makes a Weapon Magic submission by one of our esteemed authors, MichaelJotneSlayer. Good Luck to All!

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