A short adventure synopsis for any party which is getting a little too big for it’s boots.
A group of travelers come across an abandoned village and find themselves in a battle for their lives.
Revolution is upon them. Like a worm-riddled timber the Kingdom is rife with discontent, and the aristocrats are being evicted, their castles burnt and ruined. For those who escape, life looks bleak…
Selene’s life revolves around a secret that not even she knows. It is when this secret is revealed to her; that she can go and fufill her own destiny…
(inspired from the dream walkers thread)
When Cortez captured the Aztec leader, Moctezuma, he and his conquistadores demanded a room full of gold as ransom. The soldiers of Gkar’tell wants quite a bit more in return for the leader of the Lizardfolk…
A wraith turned a wandering fairy into a a fairy wraith. It turned on it’s own people and destroyed the entire nest of faries. Except one. And now that one needs your help.
And you thought they were always cute all the time…
Sometimes things are simpler then they look…
“Winds and waters keep,
a hush more dead than any sleep”
- W. Allingham, Ruined Chapel.
The trade ships from Menast have failed to arrive, but why?
An icky sideline plot to a forest adventure.
A mighty force is building in the East, and all of Strolen’s Citadel must band together if we are to have any hope of defeating it.
A war story about an old vetrans past, could lead to a mystery type adventure.
The greatest earth trembler in all of the history of the land of Lishar has revealed the long-lost gates to the Nine Abyssal Vales of Kthor. Are you brave enough try your hand?
Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?
The Golem Wars are over now. There is a great peace around the world, but something evil and powerfull has been awakened in the darkness.
(Recommended avg. Hero lvl: 10-13)The heros find that either a peasant went insane and killed the mayor/king/other high ranking official and says that the “Man in his dreams” made him do it, or, simply the high-ranking official died in his sleep for no apparent reason.
Based on a true story. The players seek refuge from a storm in a village inn, but are they safe from the elements that they were fleeing?
After a successful adventure and money in the pocket they decide to splurge and live it up. They site down and order a nice meal and it far surpasses their expectations- until halfway through it the other guests start falling over choking and vomiting.
A PC awakes in a cell plastered with blood. On the floor lies a crucifix necklace. She escapes, chased by the guards and soon the terrible truth of her situation dawns on her…
A members of a very powerful magic-using family would like to go on a short vaction.
They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.