‘‘A thousand of the vile things we set alight, crying aloud the prayers of the Holy Redeemer as the demonic abombinations screamed in a chorus of almost human agony, utterly helpless against the flames that consumed their monstrous and deformed bodies. Never again will another human grace the banquet of these accursed fiends. But it pleases me even more to say that the gold which is so abundant in this heathen land, is now the sole propety of a nation blessed by the One God. No more will these repellent false deities lay claim to that which we have wrested from their worshippers’‘. -Corand Rogad, Conquerer of Tahutol
The object of many a sensual fantasy, few thieves garner as much attention as this leather-clad halfling
“It is said that the shadows hold many dangers, and that is true. I am one of those dangers.” - Saja Jyn
Few would guess that this kindly old man with the uncombed hair was the willing accomplice in many of the assassinations in the last two decades.
On the surface, Sir Edmund Verney is a very good man, deeply loved by most citizens of Karnivhal. He is a war hero, knighted on the battlefield,a curer of diseases, and one of those who purged the country of evil mages. However, he himself has a deeply hidden secret life, that he wants very much to keep hidden by any means nesscessary…
He is fat, kind, witty and against violence. The last person you would expect to be a vampire
In my setting that is posted here called “The Kingdom of Orentia” the appointed ruler of the town of Thorpe is Griffin Orent. Griffin is actually the leader of a rather large group of bandits operating all over the kingdom. However, these are not your normal bandits…
No one finds the Remover of Inconvient Things, The Remover finds you. So be careful about what you whisper in the dark, The Remover may hear it and come.
Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she’s from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.
Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.
Most established villages have their neighborhood hermit and Enders is no exception. If only the folks of Enders knew who they harbored, it may have been a very different story for old Noam.
My dark past will never let me rest, the only solace I find is bathed in the light of the moon. Tell me, have you ever danced with a devil in the pale moonlight?
Lord of the powerful Red Blade gang that has the bustling port city of Frohlk in its grip, this intelligent blob has come a very long way for something that was once a lowly pet. A pity then that he’ll never be invited over to any of the grand functions thrown by high society.
Dark eyed and sultry voiced, few men can ignore the words that spill from Malhonne’s full lips. Fewer ever notice their valuables stolen as she whispers obscenity and sweetness in their ears.
Martin Eltsin hated alcohol, and felt he had a very good reason to do so.He had seen it cause a lot of harm on the Pier Point streets…
A strong fighter, but an exellent assassin. He is the son of the Bandit Lord, and is the rightful heir to his title.
A man with three identities. He sells the services of thieves and assassins, and he’s not above doing some of the work himself.
the Khalif’s favorite assasin…a master killer who follows only one self-imposed rule…he refuses to kill…
Most see the hunch-backed girl with the black hair, and give her a few copper pieces out of pity or mercy. These she spares from her nightly rooftop hauntings, as her hunch holds a darker secret than a deformed spine.
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the countess-to-be, Alia duBois, who crouches within her golden jail, a puma waiting paitently to maul her captors…
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.