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Morningstar
August 12, 2015
Hits: 788
Comments: 11
Ideas: 0
Votes: 6 / 4.583333
30 More Generals    NPCs  (Mythic/ Historical)   (Combative)

Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...

valadaar
December 17, 2007
Hits: 3593
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
Karviseral the Pain Lord    NPCs  (Mythic/ Historical)   (Combative)

The Lord of Agony, He of Corpulent Pain

CaptainPenguin
November 26, 2006
Hits: 3995
Comments: 15
Ideas: 0
Votes: 10 / 4.450000
Temak Buk    NPCs  (Mythic/ Historical)   (Combative)

Legendary hero, founder of the Bukdek Empire, fearless warrior and warlord, amoral barbarian, and vicious bandit.

Scrasamax
August 7, 2006
Hits: 4581
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Princess Steel    NPCs  (Mythic/ Historical)   (Combative)

The champion of the Goddess of War!

Scrasamax
June 10, 2006
Hits: 6576
Comments: 6
Ideas: 0
Votes: 6 / 4.833333
King Thyr    NPCs  (Mythic/ Historical)   (Combative)

My Queen should be pleased that Aurixia cannot grant me an heir, for if my dragon could give me a child I would have no use for the woman or her dubious charms…

Attributed to King Thyr, from the Book of the Black Rose

Siren no Orakio
May 25, 2006
Hits: 3753
Comments: 4
Ideas: 0
Votes: 3 / 4.666667
Bion Ironspirit the Unscaleable    NPCs  (Mythic/ Historical)   (Combative)

A legendary warrior of Ironspirit, and patron hero of the desperate stand.

Pieh
November 27, 2003
Hits: 6708
Comments: 6
Ideas: 0
Votes: 7 / 2.785714
The Arch-Angel Zeviah    NPCs  (Mythic/ Historical)   (Combative)

The Arch-Angel Zeviah who used his magic sword to purge the Evil Outsiders from the world so that the Gods could create life.

CaptainPenguin
January 31, 2003
Hits: 10945
Comments: 12
Ideas: 0
Votes: 7 / 2.357143
The Dhole    NPCs  (Mythic/ Historical)   (Combative)

The gargantuan engine of destruction that has slept for centuries. But it has tired of travelling the paths of sleep and dreams…

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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