Full Description

From the shadows emerges what appears to be a grotesque giant of a man, pale and corpulent.  As lighting improves, it becomes readily apparent that this figure may once have been human, but is so longer.  Possessing an enormous gut, the distended abdomen is scored by a massive vertical gash, barely held together by crude, bloody sutures.   His eyes are huge and the color of maggot-flesh, and possess no pupils. From his huge grinning mouth, blackened jagged teeth protrude.  His massive arms end with huge hands armed with iron-hard nails. 

History/Background

Once a mortal human, Karviseral distinguished himself in the eyes of the Lords of Hell through his obsession with pain and torture.  He served as a guard in the Kayeed Citadel of Justice, and oversaw the use of the Grinder before it was decommissioned.  Even after that dread device was mothballed, Karviseral kept it busy with other victims he grabbed from the street.  He found the dull rumble of the Grinder and the keening of the victim's screams music to his ears.  When he was finally discovered, he too met his end in the Grinder, finally expiring when the floor finally tore open his abdomen. The Kayeed pride themselves of finding appropriate punishments.

Lifted out of the legion of the spirits of the damned, Karviseral was infused with power by the Lords of Hell, and given duties in the realm known simply as Agony.  Here he oversees the tormenting of souls through a vast array of vile devices, extended miles in all directions.   Karviseral is quite at home in this role.

Combat and Special Abilities

Karviseral is an unsophisticated combatant, and if not fighting for his life, will usually seek to capture (alive) one or two victims and then leave to enjoy himself.  He fights with whatever is on hand - he does not normally carry weapons except perhaps for small torture devices. He prefers to use physical force, rarely resorting to magical abilities unless absolutely necessary.  In addition to his formidable strength, Karviseral has another weapon in his arsenal.  He is able to cause his intestines to burst outward from his gut forming a swarm of tendrils to entangle and grapple foes.   This attack can horrify opponents and cause many to flee.  This does not actually cause any damage to Kaviseral himself, and he can revicerate himself in a few minutes.

Karviseral has, though rarely uses, many of the supernatural powers common to demons - invisibility, telekinesis, possession and shape-shifting.  His preferred forms when shape-shifting are large, bloated animals - most commonly a wild boar.

Campaign Use

Karviseral is a mid-level infernal power, still immature by their standards. He is a bit of a prodigy, and has created his own variety of demonic followers, bent by torture from the Legions of the Damned. At this point he has few designs on the world of mortals, happy to engage in his love of pain and torture on those who fall into his realm. He does plan on eventually settling the score with the Kayeed, and any such souls which make their way here find themselves the target of his utmost attention.

If summoned to the Mortal Realm, Karviseral will be very difficult to deal with unless he is provided with many victims as offerings. He can provide insight into the areas of pain and suffering, along with knowledge of the Path of Madness. He also has remarkable knowledge of anatomy, to better cause pain without killing. If a summoner requests a task which will directly or indirectly impact the hated Kayeed, he will be much easier to deal with (though he will still try and slay his summoner once the issue is settled).

As a Slayer

Karviseral might be summoned to eliminate someone. Since he is likely to simply grab his quarry and drag him off to Hell, this is quite useful to many a villain. Their victim simply disappears, and has a horrific fate. The PCs might be involved by being hired to help defend the target, since some indication of a possible attack has occurred, or one of the PCs themselves could be the intended target.

Villianous Consultant

Karviseral is contacted by someone in the process of crafting a pain-causing artifact for assistance (possibly even the PC's). The PCs could:
1. Happen upon the evil artificer while in discussions with Karviseral, with a dangerous fight ensuing.
2. Be on the receiving end of the completed device.
3. Item could be a large scale threat (massive area-effect pain device) and PCs need to prevent it's completion.

Dealing..

Karviseral has in his tender mercies a shade the PCs need for some reason. They need to somehow negotiate with this foul being for the release, or perhaps storm his realm. What _do_ you get a pain-demon?

Originally posted Here. Hope this is a bit of an improvement...

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