Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a NPC worthy of a Hall of Honour Vote!

Random Gold Golden

Random

NPCs » Extras » AgriculturalView GoldenView HoHNorm

Scrasamax
December 9, 2008
Hits: 4427
Comments: 18
Ideas: 0
Votes: 14 / 4.000000
Blood Doll    NPCs  (Extras)   (Agricultural)

Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger

Bar patron

MoonHunter
March 11, 2008
Hits: 5366
Comments: 26
Ideas: 22
Votes: 5 / 4.300000
White Rock - A fishing village    NPCs  (Extras)   (Agricultural)

White Rock is a fishing village just off the main coastal road, not too far from a town and a bit farther from a city. Named for the white boulders that are found around these parts, the village is built on a protected cove that has a small set of streams outletting into it. The weather is a bit cold in the winter, but the summers can be quite pleasant. The fishing is fairly good in these waters. It is on its way to becoming a tiny town.

Michael Jotne Slayer
February 18, 2008
Hits: 3083
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
30 Peasants    NPCs  (Extras)   (Agricultural)

Come hither peasant!

Jarons20
February 19, 2007
Hits: 2810
Comments: 6
Ideas: 0
Votes: 5 / 3.400000
Cristo "Crowstalker" Givenns    NPCs  (Extras)   (Agricultural)

A farmer, handy with a bow, and if you’re a bird I would advise staying far from his fields

manfred
December 29, 2006
Hits: 14322
Comments: 30
Ideas: 31
Votes: 6 / 4.250000
Village People    NPCs  (Extras)   (Agricultural)

It is a small, peaceful village like so many others. Do you wonder who lives inside?

Ancient Gamer
December 31, 2005
Hits: 4490
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Ardoscia    NPCs  (Extras)   (Agricultural)

An old, kind apothecary. She is sweet as honey and genuine too.

Reset Sorting
Total for selections: (6)
Sort By:







Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0660