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Comments: 21
Ideas: 0
Rating: 4.8056
Condition: Normal
ID: 977


December 31, 2006, 3:19 pm

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Cheka Man
Ancient Gamer

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Senthia Khlack, Duchess of Gears


Everyone knows that that Senthia Khlack died with her father, the Duke Eldward Khlack, after their failed Rebellion. But what they do not is that Senthia still lives, after a fashion.


It was said that before she died, Senthia Khlack was so beautiful that the headsman offered to spare her for a kiss, but that she had refused.

She is no longer beautiful. Senthia is a human brain, floating a greenish, bubbling solution inside of a humanoid “body” of metal. This “body” is composed of gears, rods, filaments of a rubbery substance, water-tanks, evaporation-chambers, steam-channels, energy pipes, and so on, all encased within a blocky metal shell. On the whole, she appears much like a golem or a primitive robot.


Senthia Khlack was the daughter of the infamous Duke Eldward Khlack, the Duke of Gears, who launched a bloody Rebellion against the throne of Marcosia with an army of strange, clockwork warriors. The warriors were potent, and Senthia and her father were excellent strategists and had some mastery of sorcery. But it was not enough. They were ground down by sheer attrition, and as a gear loses its teeth, so did their mechanical army slowly shrink. In the end, the Khlacks, Duke Eldward and his daughter Senthia, were beheaded in the Great Triumph Square in the Marcosian capitol of Asseneras.

But the body’s death rarely stops the sorcerous spirit. As they died, the Duke Khlack reached out with his last magics and carried their brains from their bodies to his hidden Gearwork Fortress. There, the strange, white-robed, masked beings, from whom the Duke had recieved his knowledge, placed those brains into containers of preserving fluid and inserted sorcerous diodes into them, and then departed to wherever it is that they hailed from.

Unfortunately, the clumsy hands of gearwork caretakers destroyed the brain of Eldward Khlack. Only Senthia was left.

As her father had already taught her all that was necessary to know of gearworks and sorcery that he could teach her, she was not overly distraught. She merely bided her time, and bade the gearworks construct her a body so that she could move about as they did.

It was a clumsy body, insufficient for all purpose but movement. It was without finesse. Its thick, blocky digits smashed priceless alchemical reagents in the labratory and destroyed the pages of priceless and delicate books. But, for the time being it would do.

For 400 years, Senthia Khlack has refined her gearwork body, become more and more adept at the construction and design of gearwork servants, and deeper and deeper entrenched in sorcerous study.

She intends to finish what she and her father started 4 centuries ago, and take her place as the ruler of all of Marcosia. To that end, she has bolstered what little remained of the Khlack Gearwork Army into a massive machine fighting force, which she currently houses in the Gearwork Fortress. She also wants revenge on the nation of Marcosia, for she feels that it is because all of the peasants for not rising up alongside her father that the Rebellion failed.

Senthia Khlack is highly intelligent, an excellent analyst, a fine strategist, and, like her father, highly unstable. She wishes that she could construct a body worthy of her former beauty. She considers her current body to be hideous (and certainly, it is not an artwork), and will not bear mirrors about her.

Roleplaying Notes:

-She is haughty and arrogant, as well as wildly erratic in behavior. She has trouble staying on one subject for too long. She takes great pride in her gearworks, save her own body.

For more information about this, see the Armorican Kingdoms thread in the Forum.

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Comments ( 21 )
Commenters gain extra XP from Author votes.

May 16, 2004, 4:11
I would like to point out that this character is intended as a villainous mastermind sort of character. Forgot to add that.
May 16, 2004, 12:47
Captain, you think of some of the weirdest things! I like it, and would never have thought of it in a million years. I'm not sure I'll ever be able to use it mind you, but just on the grounds of how good it would be if I ever do, 5/5.
May 27, 2004, 8:03
Hah, nice!
I myself have used a wizard who constructed a hollow golem to transport his failing body around - sort of power armour. He had a voice amplifier, as to transform his trembling whisper into a thundering roar, and life-support functions - the golem helped him breathe, and its energy kept his weak heart intact. Only his head was visible, and that too could be concealed by a mask as to hide the fact that the towering golem of 8' height houses but a feeble old man. Likewise, his daughter, who was myasthenic as well, rode her own golem already.
April 22, 2005, 5:25
Unique, to say the least.
Very creative however, I am a fan of your work. I don't believe it would fit into my campaigns, although it was quite amusing to read. Nice work, keep it up. Impressed.

April 22, 2005, 9:41
A little hard to read given lack of consistant spacing and returns. Other than that, I like it.
Dragon Lord
April 25, 2005, 10:09
There's only one thing to say really

I wish I'd thought of that - I can't see how I could possibly use it, but nonetheless I wish I'd thought of it

November 23, 2005, 3:47
Why, a Mecha villain is quite easy to fit in - any old fort in the mountains can house his steel army, and he's more fun than a barrel of monkeys. See that ranger shoot the 'evil knight' into the eye, see the mage cast a terror spell on the advancing metal horde. Be sure to play Metallica's Master of Puppets when the villain approaches.
Voted Murometz
March 5, 2006, 20:46
Cap, like Iain & Dragon Lord, not sure I'll ever use it, but having said that, what difference does it make if I use it or not? answer- none whatsoever. -pleasantly creepy!
Voted Cheka Man
March 5, 2006, 21:50
What does her refined body look like?
March 5, 2006, 22:46
It's described...
"She is no longer beautiful. Senthia is a human brain, floating a greenish, bubbling solution inside of a humanoid "body" of metal. This "body" is composed of gears, rods, filaments of a rubbery substance, water-tanks, evaporation-chambers, steam-channels, energy pipes, and so on, all encased within a blocky metal shell. On the whole, she appears much like a golem or a primitive robot."
Voted Iain
March 6, 2006, 6:27
Only voted
Voted Pariah
March 7, 2006, 18:56
Good job on the interesting villain CP.
Voted Kassil
March 8, 2006, 5:26
I like it. The greenish life-support fluid feels slightly cliche, but that's okay because this is one of those things that beautifully combines the Old Cliche and a few other things to create something awesome.

Great work, Cap'n.
October 15, 2006, 20:54
Awesome. Out of votes for tonight, but here's a HOH for you!
Voted Wulfhere
October 15, 2006, 23:07
It's not like me to have any criticism of a CP sub, but there were a few details that struck me as discordant: First, if this uber-villainess wants to take over the land, she's sure taking her own sweet time about it. Secondly, if she wants a better body, why hasn't she had one sculpted yet? (I'm picturing the female robot from Metropolis as a starting point.) Is her clockwork technology just not up to the task? She's had 400 years! I would find it more believable if she had acquired a gleaming clockwork body of consummate grace and beauty, which she still sees as hideous, always comparing it to her memories of being an incomparable beauty.

It is an very good sub: I have clearly become spoiled by the Captain's numerous flawless, envy-inspiring subs.
Voted angryscotsman93
January 2, 2009, 3:21
I love the idea of an old villain that has terrified a nation being brought back to life as a brain in a robot, because it reminds me of all those jokes about Hitler's head being in a jar (Ex Futurama, when the Proffessor said, "Everyone's in favor of preserving Hitler's brain, but when you put it in a great white shark, ooh, now you've suddenly gone too far!"). Shine on, you crazy diamond!
Voted Ancient Gamer
January 2, 2009, 6:40
I loved the intro, and the part where the elder entities put her and her father's brains inside the containers. That is your forte, I believe, those mystical parts where mystic forces interfere, but you give no explanation as to who or why or how. Unlike other, major, GMs in here, I believe knowing would ruin the enchantment. I do not want to be force fed every detail, I want to experience the mood, the atmosphere, so to better GM a session.

At that you excel.
January 3, 2009, 23:15
Honestly, I am so surprised that this gets such consistently good reviews. I never liked it very much and I didn't like the finished product, hahaha.
Ancient Gamer
January 4, 2009, 14:05
You are your own worst critic then. Happens.
Voted valadaar
January 4, 2009, 0:19
Heres the vote after long delay...
Voted Lockheed
July 7, 2009, 1:40
She's a great villain. I can't get over the goofy image of Eldward magicking a couple of brains through the aether though.


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