Lounging around in the Cantina, Kolburn kept a watchful, yet unassuming eye on those around him as he finished the last morsels of what passed for a meal in this joint. Brushing off the crumbs, he glanced round, careful not to make eye contact with any of the other patrons who might later remember him as he made his way unobserved to the entrance and out into the cold of the port. He would come back and pay off his mounting tab, when he next came across a few credits, or found another odd job. After all, he wasn't completely without his honour, unlike some people.
Dressed from head to toe in traditional port gear, loose fitting 'Pashtun' style clothing.
The first thing that most will notice about Kolburn are his eyes, although not directly engaging or pretty, they possess a captivating, almost haunted quality. Ever alert and roaming, though never lingering on one spot longer than a microsecond. Set into a lean and abnormally, for his age, rugged face with an offset nose; the result of many a brawl at ports and in different bars. Short, slightly oily and very untidy hair tops his head.
As the first and only child, it was with great reluctance that his parents consented to his wish to further explore the Verse after the completion of his mandatory fleet service. His father, an established and well-to-do Physician, believed that he would be throwing away a golden opportunity and tried accordingly to convince him otherwise, with little success.
Although Kolburn had agreed to complete at least a medical apprenticeship as part of his service, and to at least secure some decent employment afterward, he still hadn't enrolled at one of the Core universities to further his studies.
His mother didn't mind as much, her son being a man, and certainly able to handle himself, should seek his own way in the Verse.
As a way to fund his exploration and adventurous lifestyle, he has usually found and accepted work as a ships medic to pay his way and keep fresh the skills he'd learned, another part of the compromise with his father.
- His luck of finding work has ran dry and he's been left stranded at a Starport midway between the Core and Outer Rim.
- Is willing to undertake almost any venture, though he prefers something of a medical nature, where he knows his skills will be appreciated.
Kolburn is highly competent and focused with a deep intolerance of idleness. As a medical practitioner he is prone to being somewhat overly analytical in some situations. Kolburn is also very patriotic, coming from a good core world, attending a reputable academy and his military years have all served to deepen this patriotism. In contrast with his middle class upbringing, and probably linked again to his time served, he is a socialist and wants desperately to improve the lot of his fellow man through acts of kindness where he can.
Father: Physician, Owns a medical clinic that he founded. Specialises in Neurological Medicine with a sideline in functional upgrades and enhancements.
Mother: Core Archivist, Wise with a generally open mind. Draws her pleasure from gaining and more importantly passing on of knowledge. Free spirit. Complemented Kolburn's education with what she has learned and instructed him further at home.
- At the present point in time he still finds himself posessed by the urge to travel and will do near enough anything to do so.
- Is also undergoing some form of 'enlightenment'/finding himself/recognising his own significance. This is also a major factor in his drive to explore and seek adventure.
- Willing to take on riskier jobs due to shortage of work, and again; seeking adventure/following the adrenaline.
1 change of 'Pashtun' style clothing (his travelling gear)
This sub was originally meant to be my character for the Hollen's Prize forum RP. I've also decided to upload it here as a char sheet/NPC. Perhaps for future use in a game as either.
NPCs, you can never have enough of them. And yet the ways to use and present NPCs differs from game to game. This month we introduce a new approach introducing NPCs. The "Organic" way...
Get your NPCs here. Hot and fresh with low sodium and fat-free. Suitable for a wide selection of homemade brews.
Tired of your NPCs loaded with Chemicals and antibotics? Try our new line of Organic NPCs....Say "NO" to NPCs forced to live in tiny cages! Let your NPCs roam! They are free-range and mostly cruelty free. Don't let them manufacture your next NPC in a lab. Our NPCs are gene-splicing free!
Not sure what constitutes an organic Npc? Never fear, our helpful staff is ready to assist.
Oft imitated, never equaled. If it doesn't say Strolen's Citadel then it is an imitation NPC.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (8)
Wow, a really excellent sub Kassy, it;s short and has all the relevant info to drop this guy into any sci-fish game without difficulty.
While I usually favor longer subs, this brevity to this actually works to its advantage in that a GM can quickly skim the sheet (or easily print it out as it's only a half pageish,) and then run with it after only a few minutes, making him an excellent last minute Med Tech to round out a ship or crew roster.
Love it, one of your finest submissions to date hon!
Thank you dear!
To me it still seems a bit bare-boned and I would have liked to add more depth, which isn't something I'm generally good at, or just haven't tried hard enough. I prefer to make and use characters that can be easily used and adapted for use in almost any setting and that have enough personality and history to make them useful and possibly even entertaining, without having to come up with an entire biography.
It feels good to upload something here again, and thank you for your support :)
Feels very Firefly, and that's shiny. It very much has the feel of a starting character because there is a lot of potential and enough history to give some motivation, but as a starting char, it's not really done anything and is a starting point.
Shiny! +1 Internetz for you, sir!
He was meant to be a starting character, one that doesn't have too much baggage and can still be moulded to suit another player, should they take over him.
I like this. He's fleshed out enough to be a good starting point for an NPC, and enough is there to let you run him if you just need a filler-character for a bit. The motivations make sense, and provide the appropriate amount of direction to let his course of action be very clear in most situations.
A great grab and go character. Good job.
This comment brought to you by the letter G
Solid Character, it is like most of my PC write ups.
You should give him a couple of quotes.
I feel like we could have a sub-heading for PC concepts (it wouldn't be much different than good NPCs) but the write up focused on RPing and future events as much as their current state and past.
Out of votes, catch this one later
I liked it