Quest - NPCs



Original Quest from March 17, 2014 to May 1, 2014

NPCs, you can never have enough of them. And yet the ways to use and present NPCs differs from game to game. This month we introduce a new approach introducing NPCs. The "Organic" way...

Get your NPCs here. Hot and fresh with low sodium and fat-free. Suitable for a wide selection of homemade brews.

Tired of your NPCs loaded with Chemicals and antibotics? Try our new line of Organic NPCs....Say "NO" to NPCs forced to live in tiny cages! Let your NPCs roam! They are free-range and mostly cruelty free. Don't let them manufacture your next NPC in a lab. Our NPCs are gene-splicing free!

Not sure what constitutes an organic Npc? Never fear, our helpful staff is ready to assist.

Oft imitated, never equaled. If it doesn't say Strolen's Citadel then it is an imitation NPC.


Quest Winners

Official Quest Entries

axlerowes
March 31, 2014
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My Taalkastin Boatman    NPCs  (Minor)   (Natural)

After she ate the middle part of my wife’s body she gestured me out the door. Then she paddled me to the den of the Sage. All the while I stared at her rune marked back, my hand on the hilt of my sword, and I thought of my father and the hens.

Kassy
April 25, 2014
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Kolburn Pierre    NPCs  (Character Sheet)   (Travelers)

Lounging around in the Cantina, Kolburn kept a watchful, yet unassuming eye on those around him as he finished the last morsels of what passed for a meal in this joint. Brushing off the crumbs, he glanced round, careful not to make eye contact with any of the other patrons who might later remember him as he made his way unobserved to the entrance and out into the cold of the port. He would come back and pay off his mounting tab, when he next came across a few credits, or found another odd job. After all, he wasn’t completely without his honour, unlike some people.

Quest Entries



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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