Items
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Magical
2.75
4 Votes

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Hits: 368
Comments: 4
Ideas: 0
Rating: 2.75
Condition: Normal
ID: 8871

Submitted:

Updated:
December 25, 2017, 12:21 am

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Bottled Winds

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The most expensive export of the Rin archipelago, the bottled winds are sold anywhere a buyer can be found.

Description

After the discovery of the reservoir enchantment others took inspiration from it and engineered a new storage system with which the winds could be captured and harnessed as a power source or for other purposes.

Those that deal in the winds are known commonly as wind merchants, selling them as different strengths in a large round bottle. The merchandise has been cleverly marketed as 'Tradewinds.'

Properties

The bottled winds come in several strengths varying in expense based upon duration;

Breeze: The wealthy purchase breeze strength winds in order to keep their homes cool in the heat of summer. Some families of extravagant wealth will have their servants use it for dusting.

Gust: Can be used to propel small sailing boats or for dramatic billowing hair.

Gale: Strong winds used for driving ships of varying sizes.

Tempest: Stored in specially marked and sealed bottles. The strongest of winds, not sold openly to just anyone. Few who know of the existence of Tempest winds would ever think of using them. Raging storm in a bottle.

Durations

Durations are assigned and graded in tiers increasing by 30 minutes each time;

Tier I - 30 minutes

Tier II - 1 hour

Tier III - 1 hour and 30 minutes

Etc..,

Uses & Scenarios

Imprisonment - An air elemental is imprisoned within the bottle, perhaps a destructive creature, or a hidden ally/guardian.

Steam or Mist - If paired with a Reservoir Vessel and/or Blaze/Frost Stones one can create a billowing cloud or stream of steam or mist.

Stormcalling - Weather mages can better create, sustain, and manipulate powerful storms

Travel - Sailors are less likely to be stranded in still waters if the wind dies. Any captain worth his salt keeps a few bottles of gale force winds hidden away in his cabin.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
December 4, 2017, 11:19
Only voted
Voted valadaar
December 5, 2017, 8:48
1xp
Good, basic idea. Though the Onceler now hates you.
Voted Strolen
December 24, 2017, 16:11
0xp
I want to hear of a description on how they are used. How long do they last. That kind of thing. The idea is very generic without any visuals to what or how it exactly works. Newton's third law and all that.
Voted Skull
January 6, 2018, 4:23
0xp
I thought this was interesting, but like Strolen I'd like to hear more descriptions. It's interesting enough that I want to use it in my campaign but I'm now currently asking myself question upon question as to how and why. That being said, "Gust" being used for "dramatic billowing hair" made me think of a very vain character, similar to Gaston from Beauty and the Beast, buying this stuff up just for dramatic fashion.

Freetext



Random Idea Seed View All Idea Seeds

       By: Ancient Gamer

The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.

The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.

Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.

Encounter  ( Other ) | December 8, 2004 | View | UpVote 0xp


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