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Comments: 4
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Rating: 4.125
Condition: Normal
ID: 8858


December 3, 2017, 8:04 pm

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Enchantment: Reservoir Vessel


Flasks, vials, bottles, jugs and more, with well... more! The reservoir enchantment for liquid containers allows you to drink, pour, collect and spill much greater quantities of liquids than ever before!

Properties & Effects

The reservoir enchantment multiplies the volume capacity of a liquid container without increasing the weight.

Vessels with the reservoir enchantment become more difficult to break, the enchantment wisely designed to make them sturdier. If a container with the reservoir echantment is broken or pierced however, the liquid therein manifests instantaneously, sometimes with quite dangerous results.

Tier I - The container's volume is doubled, allowing one to carry 'double-potions,' flasks, etc..,

Tier II - The container's volume is quadupled, allowing one to carry even more.

Tier III - The container's volume is octupled.

Tier IV - Sixteen times the volume.

Tier V - Thirty-two times the volume.

Tier VI - Sixty-four times the volume.

Tier VII - One-hundred twenty-eight times the volume.

And etc..,

Uses & Scenarios

Endless Waterskins - The peoples of the deserts would find such vessels to be quite valuable and pay handsomely for such objects, if a gift of one is made to a man of the desert it would be seen as a great honor.

Transporting Liquid Goods - Some merchants would capitalize on vessels with such qualities, using them to cart ale, oil, wines, etc..,

The Alemaster - The heroes are hired on to escort an alemerchant's shipment of ale. What they don't know is that the kegs of ale are tier VII reservoir kegs and when one is punctured in a fight with bandits the keg violently explodes in a river of frothy gold.

Nights out on the town - A tavern owner could fit far more liquor in his taproom and serve to much larger crowds.

Smuggling - A region's lord has declared a prohibition, this makes the local alehouses go underground, hidden but desperate for the frothy gold. They ask the heroes to acquire liquor and sneak it into the region. Unfortunately, anything larger than a small potion is not permitted.

Imprisonment - A water elemental is stored within the vessel, and could be used quite creatively.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
November 19, 2017, 6:24
Frothy Gold!!!
Voted axlerowes
November 19, 2017, 12:13
This would be nice for the Rune magic system we worked into one of my D&D campaigns. I'd love to see how you work all this stuff into your campaigns and/or fiction. Perhaps a you'll write a larger more narrative sub some time.

Also the write up was fun, frothy gold indeed.
Voted Mageek
November 19, 2017, 15:27
Bag of Holding meets Flask. I like it!
Voted Cheka Man
November 20, 2017, 8:25
I want one of these.

Random Idea Seed View All Idea Seeds

The Needy Dead

       By: Murometz

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.

Encounter  ( City/ Ruin ) | December 11, 2015 | View | UpVote 4xp

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