Properties & Effects
The reservoir enchantment multiplies the volume capacity of a liquid container without increasing the weight.
Vessels with the reservoir enchantment become more difficult to break, the enchantment wisely designed to make them sturdier. If a container with the reservoir echantment is broken or pierced however, the liquid therein manifests instantaneously, sometimes with quite dangerous results.
Tier I - The container's volume is doubled, allowing one to carry 'double-potions,' flasks, etc..,
Tier II - The container's volume is quadupled, allowing one to carry even more.
Tier III - The container's volume is octupled.
Tier IV - Sixteen times the volume.
Tier V - Thirty-two times the volume.
Tier VI - Sixty-four times the volume.
Tier VII - One-hundred twenty-eight times the volume.
Uses & Scenarios
Endless Waterskins - The peoples of the deserts would find such vessels to be quite valuable and pay handsomely for such objects, if a gift of one is made to a man of the desert it would be seen as a great honor.
Transporting Liquid Goods - Some merchants would capitalize on vessels with such qualities, using them to cart ale, oil, wines, etc..,
The Alemaster - The heroes are hired on to escort an alemerchant's shipment of ale. What they don't know is that the kegs of ale are tier VII reservoir kegs and when one is punctured in a fight with bandits the keg violently explodes in a river of frothy gold.
Nights out on the town - A tavern owner could fit far more liquor in his taproom and serve to much larger crowds.
Smuggling - A region's lord has declared a prohibition, this makes the local alehouses go underground, hidden but desperate for the frothy gold. They ask the heroes to acquire liquor and sneak it into the region. Unfortunately, anything larger than a small potion is not permitted.
Imprisonment - A water elemental is stored within the vessel, and could be used quite creatively.