A Night's Rest
At the end of a long day it's always nice to run across an unexpected inn...
It had been a long day, the party is halfway between two towns and expected to bed down by the side of the road, when, low and behold they come upon an Inn in the middle of nowhere... The place seems a bit rundown, but a warm fire glows in its windows and the sounds of revelry call sweetly to tired feet with promise of good food and drink.
As the party takes a table in the oddly (due to The Inns remoteness) crowded common room a man approaches and strikes up a conversation asking about recent news and the families of the adventurers. He is kindly and talks at length, pleasant company as the adventurers fill their bellies.
Suddenly, they wake up from a nap that none of them remember, they are sleeping on the grass near the area the Inn stood, they are fully rested (meaning spellcasters can learn spells), their bellies are still full, but the Inn is gone! The ground looks as if there was never anything there, and close to where they sat inside the Inn, as they well as they can find, lays their equipment, unharmed, with nothing missing...
Upon arrival at their destination they learn through questioning of a ghostly Inn that sometimes appears to travelers, giving them peace and safety on the weary journey between the two towns.
(The Long Awaited Fleshing)
It seems that during the Old Empire, the road was frequented by travelers moving between the Old Capital in the Northreach and what was then the Old Capital of Southshore Reach. Then, the Way (as the old north/south road is called) was clear and patrolled by troopers stationed in the towns and villages that randomly touched the 1000 league road, and tavern-inns dotted the leagues in between these towns, providing free lodging for patrols and convenient stops for small groups of travelers.
The distant history of this vanishing inn was long ago lost, alas the memories of men seldom outlive the generations, but it is generally agreed that The Inn was ran by an old man in the last years of the Old Empire, during the reign of the Last Emperor. The Inn was a haunt of patrol troopers and highwaymen, wanderers and traders alike, the peace was kept in honor of the man, who was a retired adventurer and generally believed to be an archmage in some tales. It was a place where the news of the Empire could be gathered and rumors spread, a place that collected rumors about itself, rumors of the couples wealth, of secret rooms and tunnels to distant places.
It was said that the man would never turn away a traveler in need and it was said that room for more could always be found regardless of the nightly crowd, the Inn always seemed to have more room inside than the outer walls could allow, one could count a mere twenty windows on the outside, but walking the halls one could encounter twice as many doors, presumably to separate rooms.
So say the tales, but truth and legend always blur in the old memories of generations and though the reality is unknown, the tales live on. The Inn was supposedly destroyed in the last years of the reign of the Last Emperor when the Old Empire began to break up into the petty kingdoms and city-states that exist today. Legends say that the Inn opened its doors to those left without homes, taking in unknown numbers of refugees, some tales say that the Inn housed an entire village within its walls by the end, and through some magical means no one ever suffered the pangs of hunger or thirst there, and still travelers were never turned away.
No one knows what happened to the Inn or why it disappeared, but tales say that during those dark years as armies marched across the land, a local lord decided to add the Inn to his holdings, this lord believed the rumors of wealth and secret places. In his greed he decided that the secrets of the Inn would be his, and he marched his army up the Way and demanded that the man open its doors to him, to surrender his keys and his secrets. The old man turned him from their door, and ordered him to be gone, and in rage the lord ordered his men to set fire to the Inn.
As the torches approached, it is said that a great windstorm began to blow and the dust of the Way smothered the flames and the soldiers who carried them, and the bellowing wind became the voice of the old man and proclaimed the anger of the Striding God, the Protector of Travelers, and the protection of all within the Inn. When the dust cleared, the Inn was gone, and in its place was grass, it seemed as though no building has ever stood there. Some tales end with the journey of the lord, who died on the Way home, a traveler no longer in the favor of the Striding God, who, it is believed, is the old man who ran the Inn, as well as the Inn patron who always speaks to those who find the Inn, always asking for the latest news and rumors.
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? Responses (9)
Its short, and there are no major writing flaws such as bad spacing, or alot of misspelled words. I would like it better if there was more detail, possibly about the innitself, perhaps the style of clothing of the building itself seeming out of date with more regular inns. I am also curious to know what caused it to become a ghostly wandering inn in the first place.
also very similar to my own Chateau Darque
http://www.strolen.com/content.php?node=812
I agree with Scras here however I felt it should be more of a plot than a location.
If this was detailed out a little more then I think it would be a great submission.
1) How did the Inn become the way it is? Was it a real place and something foul happened to make it a wandering, ghostly inn?
2) I think that should anyone enter the inn there should be something amiss that could lead to a few questions about its origin and authenticity. A ghostly image seen from the corner of the eye but when looked at, it was mearly a women coming down the stairs or a page boy coming in from the stable.
This has a lot of promise, please continue with the fleshing out. I would love to see where this goes.
It could be expanded... Perhaps the inn is a sort of flying Dutchman, and the heroes must exorcise the lost spirits who dwell in it...
Ah, just playing with ideas.
Lots of promise.
3/5
This is actually more of a plot than a place, as it stands right now.
Nicely executed, thank you for writing in an appropriate style and with good Grammar and Spelling.
If you could simply add the rational, the reason for why this happens to the post, it would be a winner. Now I know, you are saying 'But where is the mystery' or 'well everyone should just figure out their own reasons'. The point of this site is to give strong, well developed ideas for others to use. If you are still of the 'well you need to figure it out', give a list of three to four options for us to pick from (or inspire our own answer).
Updated: Updated: Forgive the roughness of this tale, and forgive how long it has been since original post, in truth I has forgotten all about it until recently.
Long ago, you requested a fleshing out of this dismally short description, and I only recently remembered it, and late this night a lesser muse struck me and I just added to it.
I like this, with the added aspect, particularly the touch about it being a place involving the God of Travel. I could easily see such a place; wandering at the whim of the divine, showing up to offer the road-worn wanderers a place to shelter from the elements for a night, with a good hot meal and some good drink to fortify them from the journey's resumption. And then, they wake, bellies full, from a night's slumber they do not recall, to resume their journey with the god's blessing strong upon them.
The update has really helped it.
And of course there will be adventurers looking for it... in search of a god or for whatever reason. Too bad nobody can find it on purpose. :)
Very good sub, similar in many ways to my The Inn of the Wild Geese, but enough different not to overlap.
Cool - it does have similarities to other subs, but it is different enough to be usable.