In the Unholy Lands the gods of men are all but forgotten. Long ago their great cities were destroyed by Balaak, the Abomination Who Ascended, and his inhuman followers. The race of man has become little more than small groups of wandering nomads who fear to settle in one place too long lest they be destroyed by Balaak's children.
Denied divine healing due to their lack of faith in the gods who failed their ancestors these people have survived through cunning and by necessity have substituted the mundane for the miraculous.
Taking the flesh of trolls, who have a natural regenerative ability, the wise men learned to treat it with certain acids and herbs which dilute its regenerating abilities. Ingesting only small amounts after being wounded causes the flesh to mend quickly and vigor to return to the weary.
Not Registered Yet? No problem.
Do you want Strolenati super powers? Registering. That's how you get super powers! These are just a couple powers you receive with more to come as you participate.
- Upvote and give XP to encourage useful comments.
- Work on submissions in private or flag them for assistance.
- Earn XP and gain levels that give you more site abilities (super powers).
- You should register. All your friends are doing it!
? Responses (17)
Now this is what alchemy should be about - the distillation and use of the inherent properties of substances, both magical and mundane - I like it a lot
I also quite like the implied difficulty in getting hold of it - you must first convince a troll to part with some of his own flesh (this is not going to be easy)
Hey - I wonder if there's a potential scenario there
The idea ain't bad at all. Problem with this post is that it is so SHORT! As I said to Moon earlier: general items like these do not necessarily need a thorough description, but in this case I feel it was a little too short. 3/5
Had you used 10-15 minutes longer on this item, I am sure it would have been a 4.
I agree with Dragon Lord on this one, alchemy at its finest.
It would be funny to see though, convincing a troll to part with this flesh of his, then using it in battle against him to obtain more.
A society with very powerful members could even engage in 'Troll farming.'
Roack, that is a truly evil idea - I love it
Yeah, this sort of thing is something that *I* would do as a player, I never even thought of this. Next time I run into a troll as a player, you can bet your bottom dollar I'll be looking to do this. AWESOME...
About the shortness, sometimes ideas don't need a long writeup to explain them. As far as I am concerned, the short length of the writeup does not diminish the coolness of the idea.
5/5, easily. One of the best simple ideas I've seen in a long time.
doesn't need to be much longer in my opinion. The concept is great.
Cool. I like it.
Ran into this and it's great! The formatting of paragraphs is a little off. Short, to the point, and a very userful jerky.
A neat addition to any alchemists arsenal, although I do agree it could stand to be a little longer.
It seems I am the lone voice of dissension. This jerky has too much D&D flavour: namely in that a vague species-based pantheon of pc-style deities grant plentiful healing magic (and by not being on-tap, some quick-fix is then needed), and that trolls not only regenerate, but do so even after death. I'm just glad that this isn't used as a never-ending food supply as well. I suppose that maybe something could be made from this submission--it does use the Law of Alchemy--but it has too much salt for my taste.
An interesting idea would be to have troll "farms". Places where live trolls are kept, and every day, or so, an arm or two are sawed off to make these rations. Of course the arms will grow back eventually.
Have to agree with Kinslayer, though I do like the backstory about Balaak and all that
Solid. Could use a little fleshing out. Maybe the preserved skin of a LIVING troll would be best - after all I doubt the flesh would be doing much regenerating if the troll is flayed after death. I like the mention of alchemy, but it could use a little fleshing out - I want to know more about the process of making it. Aside from a little acid, you didn't say enough about it to quench my curiousity. Could be something good - perhaps I'll come back to it once you extrapolate?
I wonder about that line of ingesting only small amounts of the jerky: what if one eats too much of it? Or an alchemist tries to make a more powerful version for more healing, lowering the threshold? Would this result in a troll-like chesburster?
Meanwhile, if alchemy can distill the essences of living being to emulate their characteristics, your standard fantasy ecology offers lots of (evil) possibilities: need darkvision? A potion with the distillate of some underground race
As alchemy was very much a magic and emotional take of chemistry. I don't know if this is alchemy, this seems more like bringing an element of Sci-fi into the fantasy setting. Which certainly is fine in some settings, but this seems to be based on a clear vanilla D&D troll. I would be interested to hear what this community has to say about the realism, physics and chemistry versus the themes of a game. For example clever players may use mend spells to take the natural cracks out of a material such as flint to make it super hard and and sharp. Does this fit with the theme of the game.
At anyrate nice idea, simple, compact back story and easy to slide into a game. You stick in some other animal if you don't like trolls, hydra rations or something.