World Changing Spells for OD&D> Fireball by Goto Author View Single
FIREBALL
L3 Wiz

As I walk through devastated landscape only one thought burns in my head. Revenge.I was a normal adventuring wizard, dungeon delving and putting out innocents fires. Ha, fire.After years of trying to find out what happened, the truth is unfolding for me, a second word has entered my vocabulary. Castinlig. a name put to the scorched earth. The one who did this.

He was too powerful and too greedy.He summoned the king of the djinn and a supposedly perfect wish w incredible power behind it. Fire ball now has a 100 mile radius and is locked at 7d6. I didn't know this when I cast it for the first time in days. My party was wiped out and I would have been too except my ring of total fire resistance saved me. But not my friends.

I scavenge for food and a potions, really all I can and have to do.I will find him.

( a solo game for a l7 wiz)
+XP
Encounter - Any
April 9, 2020
+XP
World Changing Spell for OD&D> Go Beyonde by Goto Author View Single
Go Beyonde

Wiz 1

For one full round, a gate to another dimension is opened. That Dimension is called Beyonde. It is a place of eldritch horrors but if you are careful, movement there for every 10 feet there you cover 1 mile here. It is very dangerous and creatures will attack). near instantaneously upon your arrival. in practice, you can roughly cover about 300 miles(after this point you will be subjected to overwhelming attack.Brave(Foolish?) peeps attempt to send armies through, that is very iffy. you can only get to approx. D^ miles of where you want to come out(requiring another casting of the spell.

Basically you have teleportation available to L 1 Wizard's , this would shake kingdoms to the core, if an enemy army could appear at any moment,D6 miles from a target. Warfare becomes very fluid and much smaller forces are scattered about the countryside.
+XP
Encounter - Any
April 9, 2020
+XP
Gentle Strangler by Goto Author View Single
Image



These gentle relatives of the squid is being hunted to extinction. The reason for this is that their brain matter can be used to create potions of esp at 1/3 the cost.They will not even fight back until they have lost 25% of their HP

Flying slowly
4 tenticel attacks for d6 each
ac 3
10 hit die
+XP
Encounter - Any
April 9, 2020
+XP
Naga of The Four Poisons by Goto Author View Single
This powerful Serpent man has 4 different poison sacks that can only be triggered individually

Poison of Frequent Death> on a failed save, does D12 damage

Poison of the deadly Soul Mate> Charm person on a failed save

Poison of the Fire Within> On a failed save the victim is filled w hate and rage and is only capable of melee attacks

Poison of the Stil Stone> on a failed save, victim is paralyzed.

all poison attacks also do d6 bite damage

in addition to a bite attack , they can do a 2d4 constriction attack

8 hit die

ac 1

move 6
+XP
Encounter - Any
April 9, 2020
+XP
Motherthing by Goto Author View Single
No undead provokes more sympathy than a Motherthing.



These are the frightening remains of mothers who lost a child to violence. These undead gather children that are encountered alone and "mother" them ". They fiercely protect their "children"
+XP
Encounter - Any
April 9, 2020
+XP
The Dragons' Lair Project by Goto Author View Single
Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea.

The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around.

The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in.

Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic")

This will obviously not work for a large group of players. Prob want to keep it to 3 or 4.
This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic"

Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.
+XP
Encounter - City/ Ruin
April 9, 2020
+XP
Lord Fecund by Goto Author View Single
A group of Mages sought to create an Elixir of Fertility, to deal with the Curse of the Empty Cradle. After acquiring such things as the 'ahem' vigor of a war deity, and the 'ahem' blessing of a forest goddess, the mages almost created the cure. Instead, the vessel of Divine Virility was spilled, and instead of curing sterility, infused the ancient hill with life. The temple and alter rose, becoming a demonic force of life essence and the fecundity of nature.
+XP
Encounter - Any
August 26, 2017
+XP
Once a year by Goto Author View Single
freedom of speech is allowed in what is normally a dictatorship.
+XP
Encounter - Any
August 24, 2017
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Raise the Dead Quickly by Goto Author View Single
If someone is murdered, they can be brought fully back to life if raised within 5 minutes, after that they are Undead and will start decomposing at a normal rate.
+XP
Encounter - Any
July 24, 2017
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The Maths of Teleportation by Goto Author View Single
The mage who invented teleportation knew nothing about the ten-dimensional cosmos, so was perplexed that the subjects sent through the portal arrived horribly scrambled, having been randomly rotated through several of the hidden six dimensions.
+XP
Encounter - Any
May 3, 2017
+XP
Rescue the Prince by Goto Author View Single
It is traditional for two warlike countries to each give their first-born royal prince as a hostage to each other to prevent war. One of the princes has been murdered, and the PCs have a few days to rescue the prince in the other country to save him from being executed and a bloodthirsty war from breaking out.
+XP
Encounter - Any
January 4, 2017
+XP
Christmas every day by Goto Author View Single
Since the local baron's wife died, to keep himself happy it is Christmas ( or the equivalent festival in your game world) every day in his castle.
+XP
Encounter - Other
December 5, 2016
+XP
When a miracle is worked, when a God turns His attention to the mortal realm, the mortal realm is irrevocably changed by the Divine Presence. When this takes place through a living being, they become the Godmarked. Ever with one foot in life, and one foot in the realm beyond, they are emotionally and physically altered - always in a fashion that reflects the nature of the God that they have channeled - One who channels a God of the Winds may forever have a breeze lifting their hair, while a Goddess of Anger may blacken the skin and strengthen the body.
+XP
Encounter - Any
November 28, 2016
+XP
Only deadly weapons allowed by Goto Author View Single
A certain country allows most civilians to carry weapons, but only if they are potentially deadly. Pepper sprays, stun guns/tasers, batons, and dart guns are banned. And if you kill someone and are not acquitted at trial, the punishment is to be hanged the day after you were found guilty. The message here is that if you want to go armed, you had better be prepared to risk killing someone and being executed unless it was clearly self defense.

When it comes to combat spells, again, only the highly dangerous can legally be cast with the same possible consequences if cast wrongly.
+XP
Encounter - Any
November 27, 2016
+XP
Cursed Barrow Sword by Goto Author View Single
Many weapons buried with the dead are buried for a very good reason as they have had a potent curse placed on them making them dangerous or near-useless to the living.
+XP
Encounter - Any
September 19, 2016
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Manabat by Goto Author View Single
This nocturnal creature resembles an over-sized bat, with the mouth of a star-nosed mole.

The Manabat can be as small as a normal bat, but can grow to a size larger than a human.

This creature is feared by wizards and other magic users, as it feeds of it victim's mana.

It will hide at day and hunt at night, swooping down on its prey, engulfing the magic user's face with its slimy tentacles, thereby sucking the mana from the victim. Depending on the size of the Manabat it can drain only a portion of the wizard's mana, which he will regain in a few hours, whereas the largest creatures will drain the wizard's mana permanently, rendering them ineffective as magic users.It will not harm them in any other way.

Manabats behave like normal bats and breeds in same way and numbers.

They can be tamed by a master trainer to attack on command.
+XP
Encounter - Other
September 4, 2016
+XP
Darklings in the sewer by Goto Author View Single
Darklings are a kind of Halflings living in the sewer of medium to large cities.

Even though they smell badly and are quite dirty, Darklings are friendly and clever.

They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.

Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.
+XP
Encounter - City/ Ruin
September 4, 2016
+XP
testing by Goto Author View Single
testing
+XP
Encounter - Any
July 8, 2016
+XP
Trolls in the Mountains by Goto Author View Single
The party receives a poorly written call for aid from a nearby mountain community. When they arrive, the town is overrun by trolls, but where are the villagers?
+XP
Encounter - Mountains
June 22, 2016
+XP
The *living* dead by Goto Author View Single
A certain tribe in a valley believes that the soul remains trapped in the body after death and is aware of it. So they treat their dead as if they are alive, talking to them and keeping them at home. They are used to the stink and for some reason are also immune to the diseases that this practise causes but outsiders are not so lucky.
+XP
Encounter - Any
June 20, 2016
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