“ THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.”
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
“ This nocturnal creature resembles an over-sized bat, with the mouth of a star-nosed mole.
The Manabat can be as small as a normal bat, but can grow to a size larger than a human.
This creature is feared by wizards and other magic users, as it feeds of it victim's mana.
It will hide at day and hunt at night, swooping down on its prey, engulfing the magic user's face with its slimy tentacles, thereby sucking the mana from the victim. Depending on the size of the Manabat it can drain only a portion of the wizard's mana, which he will regain in a few hours, whereas the largest creatures will drain the wizard's mana permanently, rendering them ineffective as magic users.It will not harm them in any other way.
Manabats behave like normal bats and breeds in same way and numbers.
They can be tamed by a master trainer to attack on command.”