Flasks, vials, bottles, jugs and more, with well... more! The reservoir enchantment for liquid containers allows you to drink, pour, collect and spill much greater quantities of liquids than ever before!
Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Sometimes, you just want to accept that something tastes good without knowing how it was made.
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
"One for you," He mumbled, pouring some rum onto his boots, "And a few gulps for me, and we’re off."
He took a large gulp from the bottle, put his boots on, and was out the door in a flash.
Food of the gods.
No nose, hardly any body, a terrible wine, really.
A potent drink gauranteed to turn good folk into depraved and desolate madmen.
Lady Carse of Tekne
I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…
Captain Wandren, Ship’s logs
SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors
The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).
Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.