ogre Freetext

Murometz
January 14, 2016
Hits: 762
Comments: 7
Ideas: 2
Votes: 6 / 4.000000
Ogre Sports    Society/ Organizations  (Ethnic/Cultural)   (Local)

"Save the Bait", and other horrors.

Scrasamax
April 15, 2008
Hits: 2637
Comments: 7
Ideas: 0
Votes: 7 / 3.857143
Olgiherga Ogerhunch    NPCs  (Scenario Based)   (Natural)

Brave Olgiherga Ogerhunch, ogre hunter of the Ostrobogs and fenstalker.

Scrasamax
June 21, 2007
Hits: 3388
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Jindurn Jivundus    NPCs  (Minor)   (Religious)

Pray that your loneliness may spur you into finding something to live for, great enough to die for.

The Book of Hammerskjold

Wulfhere
October 6, 2006
Hits: 7001
Comments: 21
Ideas: 0
Votes: 12 / 4.458333
The Volgotoi    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Few are the sons of men who have come to understand the ways of the Volgotoi, the huge warrior race commonly referred to as Ogres.

Scrasamax
June 10, 2006
Hits: 9498
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Great Woses    Locations  (Area)   (Swamp)

A wasteland, a vast expanse of ogre infested, nightshade choked swamp…

Scrasamax
May 6, 2006
Hits: 12975
Comments: 26
Ideas: 0
Votes: 18 / 4.055556
Buck-Ogre Rum    Items  (Other)   (Non-Magical)

Why rum all gone?

Wogden
July 29, 2005
Hits: 7381
Comments: 16
Ideas: 0
Votes: 20 / 4.450000
Khub Gurmong, the Big Shiny Club    Items  (Melee Weapons)   (Magical)

It’s no secret that Ogres fight dirty. The slobbering hulks will wield anything they can find in their bloodthirsty rage - which often results in very odd weapons indeed!

Selected Freetext

ogre (7)


Associated Freetext

Join Now!!



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0189