Articles
![]() Ted
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Webs of Intrigue By: Ted
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend. |
by Ted
90xp
8
replies3443 views |
![]() ArchPegasus
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Magic as a Cause for Technology By: ArchPegasus
Sticks.. vines.. simple engineering... hut! Coconut... scry magic.. Radio!! |
by ArchPegasus
140xp
12
replies5189 views |
![]() Scrasamax
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A boring factual retelling of the complete history of the world By: Scrasamax
A boring factual retelling of the complete history of the world |
by Scrasamax
65xp
6
replies6076 views |
![]() JohnnFour
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5 Room Dungeon By: JohnnFour
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign. ![]() |
by JohnnFour
776xp
29
replies249473 views 7 HoHs |
![]() MoonHunter
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Worksheet Settings By: MoonHunter
One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them. |
by MoonHunter
175xp
17
replies13277 views 1 HoH |
![]() manfred
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Afterlife By: manfred
What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die? |
by manfred
210xp
20
replies11335 views 1 HoH |
![]() B9anders
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Four Maxims for World Building By: B9anders
Four maxims to remember at all times when creating a fantasy world. ![]() |
by B9anders
295xp
18
replies16741 views 2 HoHs |
![]() Scrasamax
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The Old World By: Scrasamax
Many times the Old World has been mentioned in my works. Submitted for your approval...The Old World. |
by Scrasamax
375xp
15
replies25465 views 5 HoHs |
![]() Druid_Wiking
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Legal Codes By: Druid_Wiking
A guide on creating legal codes for games, history, examples, and why bother? |
by Druid_Wiking
60xp
6
replies8959 views |
![]() MoonHunter
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It is a Small World By: MoonHunter
This article is also know as World Building 1A. |
by MoonHunter
110xp
3
replies9825 views 1 HoH |
![]() MoonHunter
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Dip Happen By: MoonHunter
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different. |
by MoonHunter
135xp
11
replies8603 views |
![]() Siren no Orakio
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Creeds By: Siren no Orakio
While we're talking about the subject of constructing religions, I'd like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion's beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples: |
by Siren no Orakio
210xp
13
replies10194 views 1 HoH |
![]() MoonHunter
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Hey, Cool! An Ice Age. By: MoonHunter
Do you ever give ice ages a thought? |
by MoonHunter
85xp
12
replies15961 views |
![]() MoonHunter
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World Building 102: Environment building the MoonHunter way By: MoonHunter
Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work. |
by MoonHunter
400xp
23
replies15866 views 5 HoHs |