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Hits: 3358
Comments: 11
Ideas: 0
Rating: 3.7
Condition: Normal
ID: 3694


February 13, 2014, 8:18 pm

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Whistle of Big Game Summoning


Sometimes an item can be a little too effective…

Full Item Description

A simple bone whistle, carved with pictographs of large game (appropriate for the region where the whistle is found).


A pair of men, covered in dirt, are sitting beside a recently dug pit. In front of them are an assortment of odd items - clay shards, rusted weapons, and something else….

“Well, what do we have here?” said the first man, a semi-professional looter by the name of Elmir.

“Looks like a flute or something” the second man, Ruti the gravedigger (and in this case, robber) observed.

“Wonder if it still works, ” Elmir said, shaking out the dirt. He made to blow it when Ruti interrupted - “Not here - someone might hear you and find us!”

“Right!” said Elmer, and stowed the whistle in his pocket.

Later that evening, at a campfire some distance away from the escavated grave.

“Well, now let’s see if it works!” said Elmir. He drew it from his pocket and blew hard into it. “Hmm. Seems broken.” Ruti felt an odd rumbling. “Did you feel that?”

Elmir looked up and said tried to say “Feel What?” when a group of huge antlered Elk came stampeding though the campsite - oblivious to the campfire. Elmir tried to dive out of the way but landed directly in the path of one of the beasts. Ruti panicked, froze and got kicked into vittles by a second elk. The whistle got knocked clear from the carnage. As the effects of the whistle cleared, the Elks quickly left the area - spooked by the campfire and the smell of blood.

The next morning, a group of woodcutters came across the scene. One of them bent over, picking up the whistle, and said “Well, what do we have here?”


Magic/Cursed Properties

This item was meant to bring game close to a hunter, who should be up a tree or otherwise protected from his ‘prey’.

In all cases, it is silent when blown.

It will summon the largest viable game within a couple of miles who will run to the summoning point at a full charge (magically sustained). They will not be exhausted from their efforts arriving at the summoning point. If higher level magic is tolerated, then the beasts actually appear close enough that the whistle blower has time for one action before they arrive.

Numbers summoned are 1d4 if game is scarce, 2d4 if moderate and 4d4 for common.

No control whatsoever is provided over the summoned beasts, and they will be very agitated by the mystical summons.

The Whistle can be winded only once a week and still have the summoning capabilities. Optionally, it can draw predators if used more then once in a week.

This item is inspired heavily by a farside cartoon. When I saw that poor caveman stomped flat by a mammoth, I thought “Man, gotta do that to some PCs…” :)

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Jarons20
March 8, 2007, 13:50
haha, that is a good story there well written and hilarious
Voted manfred
March 8, 2007, 16:10
Elmir is once called also Elmer. Wonder why a hunter would be called Elmer?

Pretty okay for a silly item. :)
March 8, 2007, 16:46
Actually, he's a looter, not a hunter :)
Voted Wulfhere
March 8, 2007, 19:10
A cruel GM would put one of these into a tomb in the heart of a "lost world" scenario...

"I blow the whistle!"

"For a moment, nothing happens. The whistle doesn't make any sound. Then there's a thunderous bellowing as a herd of eight Brachiosaurs come thundering into your camp at a full charge!"

Voted Pariah
March 10, 2007, 12:24
Only voted
Voted Cheka Man
March 10, 2007, 14:43
I want this.
Voted Dragon Lord
March 13, 2007, 12:03
A nasty little trip to play on the PC – funny, but nasty

Love it – Can’t wait to try it

Voted Murometz
March 17, 2007, 11:55
Lots of fun to be had with this whistle. Kudos! Simple but flavorful!
Voted Michael Jotne Slayer
November 6, 2010, 6:10

Only voted:)

Voted Chaosmark
March 10, 2012, 21:24
Only voted
Voted Dozus
May 30, 2016, 15:05
Ha, this is great!

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       By: Murometz

Coinlake sits perched between two sheer cliffs in the Stigrani range, and is difficult to find, much less approach. Four miles long and two across, the water is a vibrant cyan blue. The lake's shoreline is an unassuming beach of gray pebbles, and its mean depth is seventy feet. The rare times when the sun makes its way between the cliffs and shines over the the still water, one could see clearly the lake's rock-strewn bottom.

Strangely, no fish or aquatic life can be found here.

At night, a peculiar phenomena occurs. When the night sky is clear, the moon and stars are reflected in the lake's surface, but if one were to look at the surface from a high vantage point, the reflection does not match the firmament above!

Instead the water's surface reflects the night sky of some other distant world and seventeen shining golden moons besides, each ones shimmering upon the water like so many gold coins!

Legends whisper that Coinlake is not a lake at all, but a gate or nexus, to some distant alien world.

The mystery has long remained unsolved, and only recently has the Arch-Duke commissioned an expedition to uncover the secret of Coinlake once and for all. Among the team members are several scholars of the Nascent Academy, an astrologer from the Occultists Guild, and of course the PCs, acting as body guards.

Encounter  ( Any ) | January 31, 2016 | View | UpVote 4xp

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