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Comments: 12
Ideas: 0
Rating: 4.3571
Condition: Normal
ID: 6122


October 21, 2012, 1:55 pm

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Veracit's Furball


It's so cute!

Wait, why is it glowing?

"Veracit didn't say how this... thing... is supposed to help us see in that cave." Roderick said, moving in close to the small ball of fur that sat still on the mage's desk.

The ball wobbled, before standing up an inch on four stubby legs. Roderick stumbled back a few paces.

"I'm hungry!" The ball squeaked.

Roderick sighed. Why me? Why do I agree to watch his lab?



Veracit's Furball was created by the mage Veracit during experimentations with light sources and its effects on life. Although only one was created initially, Veracit's furball managed to propagate widely and freely.



Veracit's Furballs range in size from a baseball to about the size of a softball, taking into account their fur. Their four stubby legs are the only non-spherical thing about them. Fur color ranges from brown, rust, black and white. Most furballs are of one color, although multi-colored or almost calico patterns have been observed. Veracit's furballs have black skin, although usually this can only be observed by looking at its legs. Furballs run awkwardly, but are capable of keeping up with most cats. Furballs can jump about a foot high, able to clear most steps.


Furballs can speak in a high pitched voice. They generally remain still unless threatened or are following an individual. Furballs are affectionate, witty, and chipper. Most often furballs communicate a desire for food, although they will have conversations if prompted. Furballs feed on light, and enter a deep hibernation if unable to absorb light for a long enough duration. Furballs can cause light sources to flicker out from feeding, especially magical sources.

Upon being asked, Furballs can emit light like a torch or lantern, depending on how well fed the furball is. They can sustain this ability dependant on the amount of light consumed recently. For feeding, sunlight is preferred, although light spells, torches, lanterns and fire may be used. Furballs will cause a small light source (IE: Torches, light spells, ect) to blink out and stop working when feeding.



Veracit's Furball is an alternative to the normal torches and other light sources usually available in a game. They should be played as simple, happy creatures, more than willing to give aid or provide light in dark places. Allowing players intelligent light sources can add character and flavor to a game, and the need to keep their source of light 'full' can lead to interesting situations. Furballs are also mobile, and can free up a small party from having to hold a torch.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

Cheka Man
September 13, 2010, 13:19
Very good,I wish I could vote on it.
September 13, 2010, 13:58
These would be great gifts to children -- little cuddly, friendly night lights! How fast can these things move, and can they jump? The hour-long limitation seems a bit short to use them as the primary light source in most dungeons, but you could probably send one scuttling into darker nooks and crannies where torchlight (and torch bearers) can't go. How long do they need to recharge?
September 13, 2010, 14:56
Update: UPDATE:
No longer a stub since Cheka complained.

Added speed, jumping ability. (Can keep up with a cat, can get up stairs but not much higher.)

Fixed blurb on time it can glow after being fed. (Trying to leave it ambiguous to allow DMs to officiate it how they like.)
Voted Dossta
September 13, 2010, 16:20
Great sub, thanks for clarifying the speed/jumping. Love these little things.
Voted Cheka Man
September 13, 2010, 16:29
I love them as well. 5/5
Voted Pieh
September 13, 2010, 19:34
Very cute and fun. The part with "I'm hungry" reminded me of the nightmarish Furbys, and overall it feels like a combination of them, Tribbles, and Gizmo from Gremlins, just add glowing. Do they breed at an alarming rate? Or mutate when fed after midnight? Can they be taught to repeat obscene phrases?

I like them. Good work.
Voted Nafar
September 20, 2010, 12:23
Only voted
Voted Ramhir
September 24, 2010, 12:40
A neat critter. Not very powerful, but fun and original. I like it. I'll add them to my world.

How do you 'turn them on and off'?
October 1, 2010, 10:59
Ask them. They can control their glowing at will.
Voted Forganthus
May 23, 2012, 2:18
If they don't last long enough, just bring more of 'em. Bring ten in the dungeon. Heck, bring thirty. If they eat light, they probably won't leave any messes in your pockets.
October 21, 2012, 13:55
Update: Added to quest as per Dossta's suggestion.
Voted Elbin
June 3, 2013, 13:36
Great fun, especially if they ask for food in the "appropriate" moment.

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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