7 Votes


Hits: 1543
Comments: 12
Ideas: 0
Rating: 4.3571
Condition: Normal
ID: 6122


October 21, 2012, 1:55 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Veracit's Furball


It's so cute!

Wait, why is it glowing?

"Veracit didn't say how this... thing... is supposed to help us see in that cave." Roderick said, moving in close to the small ball of fur that sat still on the mage's desk.

The ball wobbled, before standing up an inch on four stubby legs. Roderick stumbled back a few paces.

"I'm hungry!" The ball squeaked.

Roderick sighed. Why me? Why do I agree to watch his lab?



Veracit's Furball was created by the mage Veracit during experimentations with light sources and its effects on life. Although only one was created initially, Veracit's furball managed to propagate widely and freely.



Veracit's Furballs range in size from a baseball to about the size of a softball, taking into account their fur. Their four stubby legs are the only non-spherical thing about them. Fur color ranges from brown, rust, black and white. Most furballs are of one color, although multi-colored or almost calico patterns have been observed. Veracit's furballs have black skin, although usually this can only be observed by looking at its legs. Furballs run awkwardly, but are capable of keeping up with most cats. Furballs can jump about a foot high, able to clear most steps.


Furballs can speak in a high pitched voice. They generally remain still unless threatened or are following an individual. Furballs are affectionate, witty, and chipper. Most often furballs communicate a desire for food, although they will have conversations if prompted. Furballs feed on light, and enter a deep hibernation if unable to absorb light for a long enough duration. Furballs can cause light sources to flicker out from feeding, especially magical sources.

Upon being asked, Furballs can emit light like a torch or lantern, depending on how well fed the furball is. They can sustain this ability dependant on the amount of light consumed recently. For feeding, sunlight is preferred, although light spells, torches, lanterns and fire may be used. Furballs will cause a small light source (IE: Torches, light spells, ect) to blink out and stop working when feeding.



Veracit's Furball is an alternative to the normal torches and other light sources usually available in a game. They should be played as simple, happy creatures, more than willing to give aid or provide light in dark places. Allowing players intelligent light sources can add character and flavor to a game, and the need to keep their source of light 'full' can lead to interesting situations. Furballs are also mobile, and can free up a small party from having to hold a torch.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 12 )
Commenters gain extra XP from Author votes.

Cheka Man
September 13, 2010, 13:19
Very good,I wish I could vote on it.
September 13, 2010, 13:58
These would be great gifts to children -- little cuddly, friendly night lights! How fast can these things move, and can they jump? The hour-long limitation seems a bit short to use them as the primary light source in most dungeons, but you could probably send one scuttling into darker nooks and crannies where torchlight (and torch bearers) can't go. How long do they need to recharge?
September 13, 2010, 14:56
Update: UPDATE:
No longer a stub since Cheka complained.

Added speed, jumping ability. (Can keep up with a cat, can get up stairs but not much higher.)

Fixed blurb on time it can glow after being fed. (Trying to leave it ambiguous to allow DMs to officiate it how they like.)
Voted Dossta
September 13, 2010, 16:20
Great sub, thanks for clarifying the speed/jumping. Love these little things.
Voted Cheka Man
September 13, 2010, 16:29
I love them as well. 5/5
Voted Pieh
September 13, 2010, 19:34
Very cute and fun. The part with "I'm hungry" reminded me of the nightmarish Furbys, and overall it feels like a combination of them, Tribbles, and Gizmo from Gremlins, just add glowing. Do they breed at an alarming rate? Or mutate when fed after midnight? Can they be taught to repeat obscene phrases?

I like them. Good work.
Voted Nafar
September 20, 2010, 12:23
Only voted
Voted Ramhir
September 24, 2010, 12:40
A neat critter. Not very powerful, but fun and original. I like it. I'll add them to my world.

How do you 'turn them on and off'?
October 1, 2010, 10:59
Ask them. They can control their glowing at will.
Voted Forganthus
May 23, 2012, 2:18
If they don't last long enough, just bring more of 'em. Bring ten in the dungeon. Heck, bring thirty. If they eat light, they probably won't leave any messes in your pockets.
October 21, 2012, 13:55
Update: Added to quest as per Dossta's suggestion.
Voted Elbin
June 3, 2013, 13:36
Great fun, especially if they ask for food in the "appropriate" moment.

Random Idea Seed View All Idea Seeds

       By: ephemeralstability

Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.

Encounter  ( Forest/ Jungle ) | September 23, 2003 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.