Quest - Let there be Light



Original Quest from September 1, 2010 to September 30, 2010

Don't fear the Light!

Light elementals, Light Societies, Magical flashlights, lanterns that tell jokes, illuminated books and swords that shine like the sun.

Experience Points rewarded for every Light quest submission during the time frame with 150xp to the first place winner and 100xp going to second.

Let there be Light!!


Quest Winners

EchoMirage
September 4, 2010
Hits: 3865
Comments: 27
Ideas: 0
Votes: 13 / 4.461538
Unthar, the Sun of the Dead    Plots  (Crisis)   (Campaign)

From beyond through veils sublime

Pass ghostly, o umbral shine

Illuminate in shadow, fade colors, so fallow

Dark dreaming does bidding thine

Dossta
September 13, 2010
Hits: 3117
Comments: 18
Ideas: 0
Votes: 11 / 4.636364
Temple of the Golden King and Silver Queen    Locations  (Establishment)   (Any)

No shadow may find a home within its walls.

Official Quest Entries

Dossta
September 3, 2010
Hits: 1873
Comments: 17
Ideas: 0
Votes: 10 / 4.200000
Lytharian's Luminescent Orbs    Items  (Tools)   (Magical)

Apprentice:  “Master, this ritual must be performed under an eclipsed sun.  We'll be here until next winter if we want to complete it!”
Mage:  “Ah, but you are forgetting that we have a portable eclipse handy!  Observe carefully . . .”

Cheka Man
September 7, 2010
Hits: 1897
Comments: 9
Ideas: 0
Votes: 6 / 4.083333
30 Spirit Lanterns    Items  (Wand/Staff/ Arcane)   (Magical)

When dealing with ghosts and the Undead in general, the right Spirit Lantern might make all the difference between a successful encounter and ending injured or even worse, dead or possessed. Here are a few of the most useful...

Ted
September 7, 2010
Hits: 1943
Comments: 10
Ideas: 0
Votes: 6 / 4.166667
Spectacles of Hidden Truth    Items  (Other)   (Magical)

A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.

Pieh
September 9, 2010
Hits: 1589
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Staff of The Golden King    Items  (Wand/Staff/ Arcane)   (Heroic)

A shaft of golden solid light; a powerful artifact of all that is good and holy. This staff is the bane of evil and the boon of justice.

Ted
September 12, 2010
Hits: 2268
Comments: 12
Ideas: 0
Votes: 7 / 4.357143
Veracit's Furball    Lifeforms  (Fauna)   (Plains)

It's so cute!

Wait, why is it glowing?
 

Pieh
September 13, 2010
Hits: 1495
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Imnoctum Novalumis    NPCs  (Scenario Based)   (Mystical)

The Master of Starlight, Player of Games; This Quizzical Fey knows Everyone's Names.
 

Pieh
September 14, 2010
Hits: 1976
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
Chalice of the Silver Queen    Items  (Potion)   (Heroic)

Drink deep from the Moon-Cup, let its powers quench your thirst, or even save your marriage.

Dossta
September 15, 2010
Hits: 1732
Comments: 8
Ideas: 0
Votes: 6 / 4.250000
Mirror of the Star Children    Items  (Wand/Staff/ Arcane)   (Magical)

The most difficult thing in life is to know yourself.  - Thales

Pieh
September 15, 2010
Hits: 2218
Comments: 3
Ideas: 0
No votes
Star Silver    Items  (Materials)   (Magical)

The Essence of Light, mined from the body of a fallen Star-Child.

Ramhir
September 24, 2010
Hits: 1375
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
The Shield of Hope    Items  (Armor)   (Campaign Defining)

The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.

Quest Entries

Forganthus
June 28, 2012
Hits: 1213
Comments: 8
Ideas: 0
Votes: 6 / 4.583333
The Hollows of Teragaius    Locations  (World)   (Underground)

A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles).  Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight.  Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0248