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37xp

ID:52
Hits:5987
Comments: 11
Ideas: 0
Rating:4
Condition: Normal

Submitted:
September 10, 2002, 2:26 am
Updated:
June 9, 2006, 3:23 pm





Useless quest
By: manfred

An ordinary seek-the-artifact scenario gives a valuable lesson why you should always check your employer.

The Cool test plot is back now! What was originally submitted for mere test-purposes, was (slightly) improved with a little twist. Enjoy the original masterwork:

Get message. Meet a powerful but reclusive wizard. Pass tests. Shall get a legendary item. Long dangerous road. Very dangerous place. Secret things, monsters, traps. Somehow found the item. Back to the wizard. A BIG problem emerges…

Now, the update:
As the messenger is quite talkative, information about the wizard and his apprentice can be obtained:
- the wizard is busy and absent-minded, though he treats people well and pays better
- leaves some of the work on his apprentice
- has quirks common to older wizards, including the need for privacy
- ...and more

On the way there they meet the apprentice. An experiment went awry, exploded and destroyed the laboratory and partly the tower, or so he says. So the wizard has now little time arranging the repairs, but the heroes have already a few tests determined, to see if they are worth.

See: the wizards lands have neglected for many years, atracted a few monsters and should be finally cleaned up. A few orcs here, troll in a cave, dead seen walking somewhere… 
Given a simple map with a to-do list, let them report in a week or two at the wizard’s house, also on the map.

Insert a few micro-adventures, that would be challenge only for low-level types. Job done, in the half-ruined tower the wizard gives the details: The legendary Storm Orb (insert mythical powers) is long rumoured to lie in the Temple of Four Winds (or anywhere). But recently he found in some book just the bit of information needed (insert mythical riddle), which can be solved on the right spot.

Proceed with the plot…

Should the heroes ever return, whether they have the Orb or not, comes the real Twist:

The wizard is not to be found. People just don’t know who they they ask about, never seen any wizard in these quarters. Oh, and that was a ruin for over 200 years!

The truth:

A group of beginning adventurers died before they could do something of note. The remaining couple, a low-level wizard and a thief, sought other ways to fortune. For all their money they got some cheap land. Cheap things have but a reason to be cheap. But all these “reasons” were nicely removed by the heroes themselves! Heroes sent on a heroical quest, the lands fetched triple the price or more. With little expenses :-)

Finding this all out should be hard, for the “apprentice” and the “messenger”/“old wizard” were careful. Now they are stuck with an artifact they did not want (possibly cursed), without the heavy reward promised. They may feel like fools. Anger may be the next emotion…



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Comments ( 11 )
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Strolen

2002-09-12 04:48 AM
Link: [52#176|text]
0xp
If the players were able to deduce the charade, they may then find themselves with a good piece of property that would only require the cleaning as previously requested. Easy way for them to make a buck, and an enemy. These tricksters very well may have some friends in high places and didn't like their idea, and money, stolen from them.
Ylorea

2003-08-29 08:45 AM
Link: [52#177|text]
0xp
Hmmm, just my gues, but the scammers have left and sold the ground with the tower ruin.

this land was worthless, as the tower was haunted, but that is just what the party did, clear the tower of this "problem". So now the towerruin and the land has been sold to a much richer person, who probably does not want to share with the players....
MoonHunter

2003-08-30 12:29 AM
Link: [52#178|text]
0xp
Still a cute quest and a classic plot. When the heroes catch up with the Bad Guys, "Curses. I would of gotten away with it, if it wasn't for you meddling adventureres!"
EchoMirage

2004-06-22 03:07 PM
Link: [52#179|text]
0xp
A quest for the sake of a quest - and a band used to the quest-challenge-success-reward shema will be quite surprised
truly nice earns 5
Kinslayer

2005-01-23 10:00 PM
Link: [52#180|text]
0xp
I think that this would work well for middle to upper level adventurers, those with some experience and a name for themselves, which is why they were sought for this task.
Voted Scrasamax

2006-06-10 09:49 AM
Link: [52#16347|text]
0xp
what a devilishly delightful idea, land scams...
Voted Murometz

2007-02-13 11:51 PM
Link: [52#25066|text]
0xp
brilliant!
Voted Chaosmark

2007-09-22 08:20 PM
Link: [52#30473|text]
0xp
Old. Rusty. Niiiiiifty. Yet, I think there could be more. As is, it's rough. Which, honestly, makes sense considering how old it is. I still think that it could be made more of though.
 
manfred

2007-09-23 11:27 AM
0xp
Ah, the oldies. *nostalgic sigh*

Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!)
Voted valadaar
2011-05-04 10:33 AM
Only voted

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The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.
Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.
Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).
Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.
By: Dragon Lord | UpVote