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Books and Scrolls
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Comments: 12
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Rating: 4.4231
Condition: Normal
ID: 509


October 29, 2005, 11:50 am

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Cheka Man
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Trivulo's Compendium


A dangerous book of maps…

Trivulo the Jester hated his master King Onomo. He had had many masters before in many different castles, but none so harsh as Onomo. Kicked and ridiculed, beaten and maimed, Trivulo the Jester had a vengeance to make before he left the castle. The opportunity met him one day when the King’s spoiled young child was upset and wanted a book to read.

On a day when Onomo was feeling less ill-disposed toward his jester, and was in a good mood, he spoke to Trivulo. “You have had many masters before, in many different castles, Trivulo my Jester, and your skills with the pen and brush are adequate,” commented Onomo, “I want you to write me an illustrated book for my son which tells him of all the great castles you know, including this one. Make it obvious that he lives in the most important castle of them all.”

Trivulo ground his teeth, because he hated to hear his exceptional skills trivialised as “adequate”. But now at least he knew how to wreak his revenge. He went away and prepared the book as ordered. His brilliant memory meant that he could draw in the greatest detail every room in every castle he had seen and the illustrations were beautiful and varied, of fifty different castles. At last he came to King Onomo’s castle, and he did it even more justice than he had the other fifty. But in it he put his terrible revenge. Research with the servants, explorations of his own and things he overheard from the King and his courtiers informed him enough to know of all the secret passages and initimate details of the castle and he included these as well. The King’s clandestine bunker to which he would flee if the castle fell, the escape routes and concealed cavern entrances which led to the lower levels of the keep, nothing was left out.

When Trivulo presented the King with this book, Onomo flicked through it and did not notice this dangerous amount of detail, happily handing it to his son.

Then Trivulo disappeared.

Recently, a servant girl, a nanny who was looking after the King’s young son, vanished without trace. She seemed not to steal anything of importance: no silver or jewelry, just a large, colourful book from the Prince’s nursery shelf.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

August 5, 2004, 13:52
It costs nothing to be nice to people who don't intent to anger you, or who are not stupid,, and still, many people don't bother...
August 5, 2004, 14:47
Typically Eph. Very good!

Cheka Man
August 5, 2004, 19:37
It serves the King right when his castle is taken over by his enimies, hehe. 5/5
Dragon Lord
February 3, 2005, 8:35
Simply great - no other description suffices - I love it - 5/5
June 18, 2005, 2:01
Vengeance by a series of unknowing proxies... that's a great idea and a great item. Who would have ever thought a children's book of maps of castles could be so dangerous?
Voted Scrasamax
March 29, 2006, 13:35
Vengeance is a dish best served cold. I really enjoyed the presentation, and the idea of a book of castles is a novel idea, one that could be the basis of a series of books on fortification, both from military and from fashionable directions. Antique architecture, hiding hidden walls, etc
Voted Murometz
August 18, 2006, 10:05
Love it!!
Voted Ancient Gamer
August 18, 2006, 16:12
Miss your writing ephe! When I first arrived here, it was your stuff that made me come.
Voted Wulfhere
March 19, 2007, 18:20
Sometimes, it's the little things that cost you most dearly...

I love it. (...and envy it!) Subtle and full of possibilities.
Voted valadaar
March 19, 2007, 18:48
Nicely done!
January 16, 2009, 11:21
BUMP. So good. So juicy!
Voted Cheka Man
January 16, 2009, 13:15
A late 5/5 vote for this.

Link Backs

  • Other role playing ideas link to this one.
  • Books By: manfred

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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